Developer Documentation
elementInput.hh
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41 
42 
43 
44 #ifndef VSI_ELEMENTINPUT_HH
45 #define VSI_ELEMENTINPUT_HH
46 
47 //== INCLUDES =================================================================
48 #include <QString>
49 
50 #include <QDomDocument>
51 #include <QDomElement>
52 #include <QXmlQuery>
53 
54 #include "elementInOut.hh"
55 #include "../parser/input.hh"
56 
57 //== NAMESPACES ===============================================================
58 namespace VSI {
59 
60 //== CLASS DEFINITION =========================================================
61 
67 class ElementInput : public ElementInOut {
68 
69  public:
70 
72  ElementInput (Input *_in, SceneElement *_parent);
73 
75  ~ElementInput ();
76 
78  Type type () const override { return TypeInput; };
79 
81  void setValid (bool _value) { valid_ = _value; };
82 
84  bool valid ();
85 
87  void setValue (QString _value);
88 
90  QString value () const { return value_; };
91 
93  void addConnection (Connection *_conn) override;
94 
96  void removeConnection (Connection *_conn) override;
97 
99  void set (bool _set);
100 
102  bool isSet ();
103 
105  void setForceAsk (bool _set) { forceAsk_ = _set; };
106 
108  bool isForceAskSet () const { return forceAsk_; };
109 
111  unsigned int state ();
112 
114  void saveToXml (QDomDocument &_doc, QDomElement &_root);
115 
117  void loadFromXml (QXmlQuery &_xml);
118 
119  private:
120  Input *in_;
121 
122 
123  bool valid_;
124 
125  bool isSet_;
126  QString value_;
127 
128  bool forceAsk_;
129 };
130 
131 //=============================================================================
132 }
133 //=============================================================================
134 
135 #endif
~ElementInput()
Destructor.
bool valid()
Returns state of valid flag (needed during code generation)
unsigned int state()
VSI::Input state passthrough.
void addConnection(Connection *_conn) override
Add connection.
QString value() const
Returns value set by user.
Definition: elementInput.hh:90
void setForceAsk(bool _set)
"ForceAsk" flag to mark an optional input for asking during script execution
void removeConnection(Connection *_conn) override
Remove connection.
Type type() const override
Type (=Input)
Definition: elementInput.hh:78
void setValue(QString _value)
Set to a user value.
bool isSet()
Return "set" flag.
ElementInput(Input *_in, SceneElement *_parent)
Constructor.
Definition: elementInput.cc:67
void loadFromXml(QXmlQuery &_xml)
Load from xml.
void setValid(bool _value)
Sets the valid flag (needed during code generation)
Definition: elementInput.hh:81
bool isForceAskSet() const
Return "ForceAsk" flag.
void saveToXml(QDomDocument &_doc, QDomElement &_root)
Save to xml.