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SubdividerT.hh
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41 
42 
43 
48 //=============================================================================
49 //
50 // CLASS SubdividerT
51 //
52 //=============================================================================
53 
54 #ifndef OPENMESH_SUBDIVIDER_UNIFORM_SUDIVIDERT_HH
55 #define OPENMESH_SUBDIVIDER_UNIFORM_SUDIVIDERT_HH
56 
57 //== INCLUDE ==================================================================
58 
59 #include <OpenMesh/Core/System/config.hh>
60 #include <OpenMesh/Core/Utils/Noncopyable.hh>
61 #if defined(_DEBUG) || defined(DEBUG)
62 // Makes life lot easier, when playing/messing around with low-level topology
63 // changing methods of OpenMesh
64 # include <OpenMesh/Tools/Utils/MeshCheckerT.hh>
65 # define ASSERT_CONSISTENCY( T, m ) \
66  assert(OpenMesh::Utils::MeshCheckerT<T>(m).check())
67 #else
68 # define ASSERT_CONSISTENCY( T, m )
69 #endif
70 
71 //== NAMESPACE ================================================================
72 
73 namespace OpenMesh {
74 namespace Subdivider {
75 namespace Uniform {
76 
77 //== CLASS DEFINITION =========================================================
78 
87 template <typename MeshType, typename RealType = double>
89 {
90 public:
91 
92  typedef MeshType mesh_t;
93  typedef RealType real_t;
94 
95 public:
96 
98 
99  SubdividerT(void) : attached_() { }
102 
105  explicit SubdividerT( MeshType &_m ) : attached_(nullptr) { attach(_m); }
106 
108 
110  virtual ~SubdividerT()
111  { detach(); }
112 
114  virtual const char *name( void ) const = 0;
115 
116 
117 public:
118 
120  bool operator () ( MeshType& _m, size_t _n , const bool _update_points = true)
123  {
124  return prepare(_m) && subdivide( _m, _n , _update_points ) && cleanup( _m );
125  }
127 
128 public:
129 
130  bool attach( MeshType& _m )
133  {
134  if ( attached_ == &_m )
135  return true;
136 
137  detach();
138  if (prepare( _m ))
139  {
140  attached_ = &_m;
141  return true;
142  }
143  return false;
144  }
145 
148  bool operator()( size_t _n , const bool _update_points = true)
149  {
150  return attached_ ? subdivide( *attached_, _n , _update_points) : false;
151  }
152 
155  void detach(void)
156  {
157  if ( attached_ )
158  {
159  cleanup( *attached_ );
160  attached_ = nullptr;
161  }
162  }
164 
165 protected:
166 
168 
169  virtual bool prepare( MeshType& _m ) = 0;
171 
173  virtual bool subdivide( MeshType& _m, size_t _n, const bool _update_points = true) = 0;
174 
176  virtual bool cleanup( MeshType& _m ) = 0;
178 
179 private:
180 
181  MeshType *attached_;
182 
183 };
184 
185 //=============================================================================
186 } // namespace Uniform
187 } // namespace Subdivider
188 } // namespace OpenMesh
189 //=============================================================================
190 #endif // OPENMESH_SUBDIVIDER_UNIFORM_SUBDIVIDERT_HH
191 //=============================================================================
virtual bool cleanup(MeshType &_m)=0
Cleanup mesh after usage, e.g. remove added properties.
bool operator()(MeshType &_m, size_t _n, const bool _update_points=true)
Definition: SubdividerT.hh:122
virtual const char * name(void) const =0
Return name of subdivision algorithm.
bool operator()(size_t _n, const bool _update_points=true)
Definition: SubdividerT.hh:148
virtual bool subdivide(MeshType &_m, size_t _n, const bool _update_points=true)=0
Subdivide mesh _m _n times.
virtual ~SubdividerT()
Destructor (calls detach())
Definition: SubdividerT.hh:110
virtual bool prepare(MeshType &_m)=0
Prepare mesh, e.g. add properties.