Developer Documentation
StatusViewNodeT.hh
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41 
42 
43 //=============================================================================
44 //
45 // StatusViewNode: Combined rendering of multiple Status Nodes
46 //
47 //=============================================================================
48 
49 #ifndef STATUSVIEWNODE_HH
50 #define STATUSVIEWNODE_HH
51 
52 //== INCLUDES =================================================================
53 
55 
56 #include <ACG/Scenegraph/StatusNodesT.hh>
57 
58 #include "StatusNodeMods.hh"
59 
60 
61 //== CLASS DEFINITION =========================================================
62 
63 namespace ACG
64 {
65 namespace SceneGraph
66 {
67 
68 template <class MeshT>
69 class DLLEXPORTONLY StatusViewNodeT : public ACG::SceneGraph::BaseNode
70 {
71 public:
73  BaseNode* _parent,
74  const std::string& _name,
79 
80  // BaseNode implementation
81 
82  ACG_CLASSNAME(StatusNodeView);
83 
84 
85  void draw(GLState& , const DrawModes::DrawMode& ) override;
86 
87  void getRenderObjects(IRenderer* _renderer, GLState& _state , const DrawModes::DrawMode& _drawMode , const Material* _mat) override;
88 
89  void enter(GLState& _state, const DrawModes::DrawMode& _drawmode) override;
90  void leave(GLState& _state, const DrawModes::DrawMode& _drawmode) override;
91 
92 private:
93 
98 
99  // visibility of nodes
100  bool statusNodeVis_;
101  bool areaNodeVis_;
102  bool handleNodeVis_;
103  bool featureNodeVis_;
104 };
105 
106 
107 }
108 }
109 
110 //=============================================================================
111 #if defined(INCLUDE_TEMPLATES) && !defined(STATUSVIEWNODE_C)
112 #define STATUS_VIEW_NODE_TEMPLATES
113 #include "StatusViewNodeT_impl.hh"
114 #endif
115 //=============================================================================
116 #endif // STATUSVIEWNODE_HH
117 //=============================================================================
Namespace providing different geometric functions concerning angles.