Developer Documentation
SliceNode.hh
1 /*===========================================================================*\
2  * *
3  * OpenFlipper *
4  * Copyright (c) 2001-2015, RWTH-Aachen University *
5  * Department of Computer Graphics and Multimedia *
6  * All rights reserved. *
7  * www.openflipper.org *
8  * *
9  *---------------------------------------------------------------------------*
10  * This file is part of OpenFlipper. *
11  *---------------------------------------------------------------------------*
12  * *
13  * Redistribution and use in source and binary forms, with or without *
14  * modification, are permitted provided that the following conditions *
15  * are met: *
16  * *
17  * 1. Redistributions of source code must retain the above copyright notice, *
18  * this list of conditions and the following disclaimer. *
19  * *
20  * 2. Redistributions in binary form must reproduce the above copyright *
21  * notice, this list of conditions and the following disclaimer in the *
22  * documentation and/or other materials provided with the distribution. *
23  * *
24  * 3. Neither the name of the copyright holder nor the names of its *
25  * contributors may be used to endorse or promote products derived from *
26  * this software without specific prior written permission. *
27  * *
28  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
29  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
30  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
31  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
32  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
33  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
34  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
35  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
36  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
37  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
38  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
39  * *
40 \*===========================================================================*/
41 
42 
43 
44 
45 
46 //=============================================================================
47 //
48 // CLASS SliceNode
49 //
50 //=============================================================================
51 
52 #ifndef ACG_SCLICENODE_HH
53 #define ACG_SCLICENODE_HH
54 
55 //=============================================================================
56 
57 #include "BaseNode.hh"
58 #include "DrawModes.hh"
59 
60 #include <string>
61 
62 //=============================================================================
63 
64 namespace ACG {
65 namespace SceneGraph {
66 
67 //=============================================================================
68 
69 
70 class ACGDLLEXPORT SliceNode : public BaseNode
71 {
72 
73 public:
74 
75  enum Plane {
76  NONE = 1,
77  XY_PLANE = 2,
78  YZ_PLANE = 3,
79  XZ_PLANE = 4
80  };
81 
82  SliceNode( BaseNode * _parent = 0,
83  const std::string & _name = "<SliceNode>" );
84 
85  virtual ~SliceNode();
86 
87  void set_visible_box( const Vec3f & _bmin,
88  const Vec3f & _bmax );
89  void set_texture_box( const Vec3f & _bmin,
90  const Vec3f & _bmax );
91 
92  ACG_CLASSNAME( SliceNode );
93 
94  DrawModes::DrawMode availableDrawModes() const override;
95 
96  void boundingBox( Vec3d & _bbMin, Vec3d & _bbMax ) override;
97 
98  void draw( GLState& _state, const DrawModes::DrawMode& _drawMode ) override;
99  void draw_frame() const;
100  void draw_planes() const;
101 
102  void pick( GLState& _state, PickTarget _target ) override;
103 
104  bool is_enabled ( Plane _plane ) const;
105  void set_enabled( Plane _plane );
106 
107  Vec3f cursor() const;
108  void set_cursor( const Vec3f & _cursor );
109 
110  void view_frame( bool _view_frame );
111 
112 private:
113 
114  Vec3d visible_min_;
115  Vec3d visible_max_;
116 
117  Vec3f texture_min_;
118  Vec3f texture_max_;
119 
120  Vec3f cursor_;
121 
122  bool view_frame_;
123 
124  Plane enabled_;
125 
126 };
127 
128 
129 //=============================================================================
130 } // namespace SceneGraph
131 } // namespace ACG
132 //=============================================================================
133 #endif // ACG_SCLICENODE_HH
134 //=============================================================================
Namespace providing different geometric functions concerning angles.
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73