Developer Documentation
QtClippingDialog.cc
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44 
45 
46 //=============================================================================
47 //
48 // CLASS QtClippingDialog - IMPLEMENTATION
49 //
50 //=============================================================================
51 
52 //== INCLUDES =================================================================
53 
54 
55 #include "QtClippingDialog.hh"
56 
57 #include "../Scenegraph/ClippingNode.hh"
58 
59 
60 //== NAMESPACES ===============================================================
61 
62 
63 namespace ACG {
64 namespace QtWidgets {
65 
66 
67 //== IMPLEMENTATION ==========================================================
68 
69 
71 QtClippingDialog( QWidget * _parent,
72  SceneGraph::ClippingNode * _node )
73  : QDialog( _parent ),
74  node_( _node )
75 {
76  ui_.setupUi( this );
77 
78  connect( ui_.setButton, SIGNAL( clicked() ),
79  this, SLOT( set_plane() ) );
80  connect( ui_.sweepRangeSlider, SIGNAL( valueChanged(int) ),
81  this, SLOT( sweep_plane(int) ) );
82 
83  update_values();
84  connect( ui_.okButton, SIGNAL( clicked() ),
85  this, SLOT( accept() ) );
86 
87  layout()->setSizeConstraint( QLayout::SetFixedSize );
88 
89 }
90 
91 
92 //-----------------------------------------------------------------------------
93 
94 
95 void
96 QtClippingDialog::show()
97 {
98  update_values();
99  QDialog::show();
100 }
101 
102 
103 //-----------------------------------------------------------------------------
104 
105 
106 void
107 QtClippingDialog::update_values()
108 {
109  QString s;
110 
111  const Vec3f& position = node_->position();
112  ui_.positionXLineEdit->setText(s.setNum(position[0], 'f', 3));
113  ui_.positionYLineEdit->setText(s.setNum(position[1], 'f', 3));
114  ui_.positionZLineEdit->setText(s.setNum(position[2], 'f', 3));
115 
116  const Vec3f& normal = node_->normal();
117  ui_.normalXLineEdit->setText(s.setNum(normal[0], 'f', 3));
118  ui_.normalYLineEdit->setText(s.setNum(normal[1], 'f', 3));
119  ui_.normalZLineEdit->setText(s.setNum(normal[2], 'f', 3));
120 
121  float slice_width = node_->slice_width();
122  ui_.sliceWidthLineEdit->setText(s.setNum(slice_width, 'f', 3));
123 }
124 
125 
126 //-----------------------------------------------------------------------------
127 
128 
129 void
130 QtClippingDialog::set_plane()
131 {
132  // set plane
133  Vec3f position( ui_.positionXLineEdit->text().toFloat(),
134  ui_.positionYLineEdit->text().toFloat(),
135  ui_.positionZLineEdit->text().toFloat() );
136 
137  Vec3f normal( ui_.normalXLineEdit->text().toFloat(),
138  ui_.normalYLineEdit->text().toFloat(),
139  ui_.normalZLineEdit->text().toFloat() );
140 
141  float slice_width = ui_.sliceWidthLineEdit->text().toFloat();
142 
143  node_->set_plane(position, normal, slice_width);
144 
145 
146  // reset slider
147  ui_.sweepRangeSlider->setValue(0);
148 
149 
150  emit signalNodeChanged(node_);
151 }
152 
153 
154 //-----------------------------------------------------------------------------
155 
156 
157 void
158 QtClippingDialog::set_sweep_range(float _radius)
159 {
160  QString s;
161  ui_.sweepRangeLineEdit->setText(s.setNum(_radius, 'f', 3));
162 }
163 
164 
165 //-----------------------------------------------------------------------------
166 
167 
168 void
169 QtClippingDialog::sweep_plane(int _i)
170 {
171  float range = ui_.sweepRangeLineEdit->text().toFloat();
172  float offset = ((float)_i) / 100.0 * range;
173 
174  node_->set_offset(offset);
175 
176  emit signalNodeChanged(node_);
177 }
178 
179 
180 //=============================================================================
181 } // namespace QtWidgets
182 } // namespace ACG
183 //=============================================================================
const Vec3f & position() const
get position
float slice_width() const
get slice width
Namespace providing different geometric functions concerning angles.
const Vec3f & normal() const
get normal
QtClippingDialog(QWidget *_parent, SceneGraph::ClippingNode *_node)
Default constructor.
void set_plane(const Vec3f &_position, const Vec3f &_normal, float _eps=0.0)
set position and normal of plane
Definition: ClippingNode.cc:77
void set_offset(float _dist)
sweep plane along normal by _dist