Developer Documentation
PolyLineBezierSplineData.cc
1 /*===========================================================================*\
2  * *
3  * OpenFlipper *
4  * Copyright (c) 2001-2015, RWTH-Aachen University *
5  * Department of Computer Graphics and Multimedia *
6  * All rights reserved. *
7  * www.openflipper.org *
8  * *
9  *---------------------------------------------------------------------------*
10  * This file is part of OpenFlipper. *
11  *---------------------------------------------------------------------------*
12  * *
13  * Redistribution and use in source and binary forms, with or without *
14  * modification, are permitted provided that the following conditions *
15  * are met: *
16  * *
17  * 1. Redistributions of source code must retain the above copyright notice, *
18  * this list of conditions and the following disclaimer. *
19  * *
20  * 2. Redistributions in binary form must reproduce the above copyright *
21  * notice, this list of conditions and the following disclaimer in the *
22  * documentation and/or other materials provided with the distribution. *
23  * *
24  * 3. Neither the name of the copyright holder nor the names of its *
25  * contributors may be used to endorse or promote products derived from *
26  * this software without specific prior written permission. *
27  * *
28  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
29  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED *
30  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A *
31  * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER *
32  * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, *
33  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, *
34  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR *
35  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF *
36  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING *
37  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
38  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
39  * *
40 \*===========================================================================*/
41 
42 
43 
44 //=============================================================================
45 //
46 // CLASS PolyLineCircleData - IMPLEMENTATION
47 //
48 //=============================================================================
49 
50 
51 //== INCLUDES =================================================================
52 
53 #include "PolyLineBezierSplineData.hh"
54 
56 : meshIndex_(_meshIndex)
57 {
58 }
59 
61 {
63  p.position = _position;
64  p.normal = _normal;
65 
66  points_.push_back(p);
67 }
68 
70 {
71  if(points_.size() < 2)
72  return false;
73 
74  handles_.clear();
75 
76  for(unsigned int i = 0; i + 1 < points_.size(); i++) {
77 
78  const ACG::Vec3d firstPoint = points_[i].position, sndPoint = points_[i + 1].position;
79  double r = (firstPoint - sndPoint).norm() / 4.0;
80  const ACG::Vec3d dir = sndPoint - firstPoint;
81  const ACG::Vec3d ort0 = dir % points_[i].normal, ort1 = dir % points_[i + 1].normal;
82  ACG::Vec3d f0 = ort0 % points_[i].normal, f1 = ort1 % points_[i + 1].normal;
83 
84  ACG::Vec3d near = firstPoint - f0.normalize() * r,
85  far = sndPoint + f1.normalize() * r;
86 
87  handles_.push_back(near);
88  handles_.push_back(far);
89 
90  }
91 
92  //handles will be degenerate up to now
93  for(unsigned int i = 1; i + 1 < handles_.size(); i += 2) {
94 
95  const ACG::Vec3d dir = (handles_[i + 1] - handles_[i]) / 2.0;
96 
98  handles_[i + 1] = p.position + dir;
99  handles_[i] = p.position - dir;
100  }
101 
102  return true;
103 }
104 
106 {
107  if(!_handleIndex)
108  return points_[0];
109  else if(_handleIndex == handles_.size())
110  return points_.back();
111  else return points_[(_handleIndex - 1) / 2 + 1];
112 }
PolyLineBezierSplineData(unsigned int _meshIndex)
Creates a new PolyLineBezierSplineData object with no points.
void addInterpolatePoint(ACG::Vec3d _position, ACG::Vec3d _normal)
Adds a point to the end of the list and inserts control points.
InterpolatePoint & getInterpolatePoint(unsigned int _handleIndex)
Retrieves the interpolate point based on the handle.
auto normalize() -> decltype(*this/=std::declval< VectorT< S, DIM >>().norm())
Definition: Vector11T.hh:434
bool finishSpline()
If possible calculates handles.