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MeshNavigationT.hh
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47 //=============================================================================
48 //
49 //
50 //=============================================================================
51 
52 
53 #ifndef MESHNAVIGATIONT_HH
54 #define MESHNAVIGATIONT_HH
55 
56 
62 //== INCLUDES =================================================================
63 
64 #include <vector>
65 
66 //== FORWARDDECLARATIONS ======================================================
67 
68 //== NAMESPACES ===============================================================
69 
70 namespace MeshNavigation {
71 
72 //== DEFINITIONS ==============================================================
73 
80 template < typename MeshT >
81 inline
82 typename MeshT::HalfedgeHandle
83 opposite_halfedge(MeshT& _mesh , typename MeshT::HalfedgeHandle _he);
84 
96 template < typename MeshT >
97 typename MeshT::VertexHandle
98 findClosestBoundary(MeshT* _mesh , typename MeshT::VertexHandle _vh);
99 
100 //=============================================================================
101 } // MeshNavigation Namespace
102 //=============================================================================
103 #if defined(INCLUDE_TEMPLATES) && !defined(MESHNAVIGATIONT_C)
104 #define MESHNAVIGATIONT_TEMPLATES
105 #include "MeshNavigationT_impl.hh"
106 #endif
107 //=============================================================================
108 #endif // MESHNAVIGATIONT_HH defined
109 //=============================================================================
110 
MeshT::HalfedgeHandle opposite_halfedge(MeshT &_mesh, typename MeshT::HalfedgeHandle _he)
MeshT::VertexHandle findClosestBoundary(MeshT *_mesh, typename MeshT::VertexHandle _vh)
Find the closest boundary vertex to another vertex.