46 #include <ACG/Math/GLMatrixT.hh> 57 template<
typename Scalar>
66 virtual void doManipulation(GLMatrixT& _matrix, std::vector<Scalar> _value) = 0;
Knows how to apply the values generated by an interpolator to a matrix. When playing back an Interpol...
virtual void doManipulation(GLMatrixT &_matrix, std::vector< Scalar > _value)=0
4x4 matrix implementing OpenGL commands.