Developer Documentation
BoxesNode.hh
1 #pragma once
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42 
43 
44 #include <ACG/Scenegraph/MaterialNode.hh>
45 #include <ACG/Scenegraph/DrawModes.hh>
46 #include <ACG/GL/VertexDeclaration.hh>
47 #include <ACG/GL/globjects.hh>
48 #include <ACG/Math/Matrix3x3T.hh>
49 #include <vector>
50 #include <limits>
51 
52 namespace ACG {
53 namespace SceneGraph {
54 
55 struct BoxElement {
56  Matrix3x3d transform;
57  Vec3d pos;
58 };
59 
60 class BoxesNode : public MaterialNode
61 {
62 public:
63  ACG_CLASSNAME(BoxesNode)
64 
65  BoxesNode(BaseNode* _parent=nullptr,
66  std::string _name="<BoxesNode>" );
67 
68  ~BoxesNode() = default;
69 
72  }
73 
74  void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax) override;
75 
76  void clear() { elem_.clear(); updateVBO_ = true; }
77 
78  void reserve(size_t _n) { elem_.reserve(_n); }
79 
81  void push_back(const BoxElement& _v) { elem_.push_back(_v); updateVBO_ = true; }
82  typedef BoxElement value_type;
83  typedef BoxElement& reference;
84  typedef const BoxElement& const_reference;
85 
86  void getRenderObjects(IRenderer* _renderer, GLState& _state, const DrawModes::DrawMode& _drawMode, const ACG::SceneGraph::Material* _mat) override;
87 
88  void setScaleFactor(float _val) { scaleFactor_ = _val;}
89 
90 protected:
92  void createVBO();
93 
94  std::vector<BoxElement> elem_;
95  float scaleFactor_ = 1.0f;
96 
97  // geometry of a single box
98  std::vector<std::array<Vec3f,3>> triangles_;
99  std::vector<Vec4f> triangle_colors_;
100 
101  GeometryBuffer geometry_vbo_;
102  GeometryBuffer instance_vbo_;
103 
104  // True if points changed and the vbo has to be updated
105  bool updateVBO_;
106 
107  ACG::VertexDeclaration vertexDecl_;
108 
109  std::string boxesNodeName_;
110 };
111 
112 
113 //=============================================================================
114 } // namespace SceneGraph
115 } // namespace ACG
116 //=============================================================================
void push_back(const BoxElement &_v)
STL conformance.
Definition: BoxesNode.hh:81
Namespace providing different geometric functions concerning angles.
Class to define the vertex input layout.
DrawMode SOLID_FACES_COLORED_FLAT_SHADED
draw flat shaded and colored faces (requires face normals and colors)
Definition: DrawModes.cc:94
DrawModes::DrawMode availableDrawModes() const override
Definition: BoxesNode.hh:70