Developer Documentation
EnvMapNode.cc
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45 
46 
47 //=============================================================================
48 //
49 // CLASS EnvMapNode - IMPLEMENTATION
50 //
51 //=============================================================================
52 
53 
54 //== INCLUDES =================================================================
55 
56 
57 #include "EnvMapNode.hh"
58 
59 
60 //== NAMESPACES ===============================================================
61 
62 
63 namespace ACG {
64 namespace SceneGraph {
65 
66 
67 //== IMPLEMENTATION ==========================================================
68 
69 
71  const std::string& _name ,
72  bool _texture_repeat,
73  GLint _texture_filter)
74  : TextureNode(_parent, _name,_texture_repeat,_texture_filter)
75 {}
76 
77 
78 //----------------------------------------------------------------------------
79 
80 
82 {
84 }
85 
86 
87 //----------------------------------------------------------------------------
88 
89 
90 void EnvMapNode::enter(GLState& _state, const DrawModes::DrawMode& _drawmode)
91 {
92  if (_drawmode==DrawModes::SOLID_ENV_MAPPED)
93  {
94  TextureNode::enter(_state, _drawmode);
95 
96  ACG::GLState::setTexGenMode(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
97  ACG::GLState::setTexGenMode(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
98  ACG::GLState::enable(GL_TEXTURE_GEN_S, false);
99  ACG::GLState::enable(GL_TEXTURE_GEN_T, false);
100  if (_state.compatibilityProfile())
101  ACG::GLState::enable(GL_TEXTURE_2D);
102  } else
103  TextureNode::enter( _state, _drawmode);
104 }
105 
106 
107 //----------------------------------------------------------------------------
108 
109 
110 void EnvMapNode::leave(GLState& _state, const DrawModes::DrawMode& _drawmode)
111 {
112  if (_drawmode==DrawModes::SOLID_ENV_MAPPED)
113  {
114  TextureNode::leave(_state, _drawmode);
115  ACG::GLState::disable(GL_TEXTURE_GEN_S, false);
116  ACG::GLState::disable(GL_TEXTURE_GEN_T, false);
117  if(_state.compatibilityProfile())
118  ACG::GLState::disable(GL_TEXTURE_2D);
119  } else
120  TextureNode::leave( _state, _drawmode);
121 }
122 
123 void EnvMapNode::enterPick(GLState& /*_state*/ , PickTarget /*_target*/, const DrawModes::DrawMode& /*_drawMode*/ ) {
124 
125 }
126 
127 void EnvMapNode::leavePick(GLState& /*_state*/, PickTarget /*_target*/, const DrawModes::DrawMode& /*_drawMode*/ ) {
128 }
129 
130 
131 //=============================================================================
132 } // namespace SceneGraph
133 } // namespace ACG
134 //=============================================================================
Namespace providing different geometric functions concerning angles.
EnvMapNode(BaseNode *_parent=0, const std::string &_name="<EnvMapNode>", bool _texture_repeat=true, GLint _texture_filter=GL_LINEAR)
Default constructor. Applies all properties.
Definition: EnvMapNode.cc:70
DrawMode SOLID_ENV_MAPPED
draw environment mapped
Definition: DrawModes.cc:87
static void enable(GLenum _cap, bool _warnRemoved=true)
replaces glEnable, but supports locking
static void disable(GLenum _cap, bool _warnRemoved=true)
replaces glDisable, but supports locking
void enter(GLState &_state, const DrawModes::DrawMode &_drawmode)
set texture
Definition: EnvMapNode.cc:90
void enter(GLState &_state, const DrawModes::DrawMode &_drawmode)
set default texture and states for the nodes children
Definition: TextureNode.cc:487
void enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
Do nothing in picking.
Definition: EnvMapNode.cc:123
static void setTexGenMode(GLenum _coord, GLenum _name, GLint _param)
replaces glVertexPointer, supports locking
DrawModes::DrawMode availableDrawModes() const
add env mapping
Definition: EnvMapNode.cc:81
void leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
Do nothing in picking.
Definition: EnvMapNode.cc:127
void leave(GLState &_state, const DrawModes::DrawMode &_drawmode)
restores original texture (or no-texture)
Definition: EnvMapNode.cc:110
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73
void leave(GLState &_state, const DrawModes::DrawMode &_drawmode)
Unbind Texture.
Definition: TextureNode.cc:530