Developer Documentation
ColorStack.cc
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41 
42 
43 //=============================================================================
44 //
45 // CLASS ColorStack - IMPLEMENTATION
46 //
47 //=============================================================================
48 
49 
50 //== INCLUDES =================================================================
51 
52 
53 #include "ColorStack.hh"
54 #include <ACG/GL/GLState.hh>
55 #include <iostream>
56 
57 
58 //== NAMESPACES ===============================================================
59 
60 
61 namespace ACG {
62 
63 
64 //== IMPLEMENTATION ==========================================================
65 
67  initialized_(false),
68  root_ (0),
69  currentNode_ (0),
70  error_(false)
71 {
72 }
73 
74 //----------------------------------------------------------------------------
75 
77 {
78  if (root_)
79  delete root_;
80 }
81 
82 //----------------------------------------------------------------------------
83 
85 {
86  if (initialized_)
87  {
88  delete root_;
89  }
90  error_ = false;
91  translator_.initialize (_state);
92  root_ = currentNode_ = new ColorStack::Node (0, 0, &translator_);
93  initialized_ = true;
94 }
95 
96 //----------------------------------------------------------------------------
97 
98 bool ColorStack::setMaximumIndex (size_t _idx)
99 {
100  if (initialized_)
101  {
102  bool rv = currentNode_->setMaximumIndex (_idx);
103  if (!rv)
104  error_ = true;
105  return rv;
106  }
107  return false;
108 }
109 
110 //----------------------------------------------------------------------------
111 
112 void ColorStack::setIndex (size_t _idx)
113 {
114  if (initialized_)
115  {
116  if (!currentNode_->setIndex (_idx))
117  error_ = true;
118  }
119 }
120 
121 //----------------------------------------------------------------------------
122 
124 {
125  if (initialized_)
126  {
127  Vec4uc rv;
128  if (!currentNode_->getIndexColor (_idx, rv))
129  error_ = true;
130  else
131  return rv;
132  }
133 
134  return Vec4uc (0, 0, 0, 0);
135 }
136 
137 //----------------------------------------------------------------------------
138 
139 void ColorStack::pushIndex (size_t _idx)
140 {
141  if (initialized_)
142  currentNode_ = currentNode_->pushIndex (_idx);
143 }
144 
145 //----------------------------------------------------------------------------
146 
148 {
149  if (initialized_)
150  currentNode_ = currentNode_->popIndex ();
151 }
152 
153 //----------------------------------------------------------------------------
154 
155 std::vector<size_t> ColorStack::colorToStack (Vec4uc _rgba) const
156 {
157  std::vector<size_t> rv(0);
158  if (initialized_ && !error_)
159  {
160  const size_t idx = translator_.color2index (_rgba);
161  if (idx >= root_->startIndex () && idx < root_->endIndex ())
162  root_->colorToStack (rv, idx);
163  }
164  return rv;
165 }
166 
167 //----------------------------------------------------------------------------
168 
170 {
171  if (initialized_)
172  {
173  return translator_.max_index () - currentNode_->endIndex ();
174  }
175  else
176  return 0;
177 }
178 
179 //----------------------------------------------------------------------------
180 
182 {
183  if (initialized_)
184  {
185  return currentNode_->colorIndex ();
186  }
187  return 0;
188 }
189 
190 
191 //----------------------------------------------------------------------------
192 
193 ColorStack::Node::Node (size_t _idx, Node *_parent, ColorTranslator *_ct) :
194  parent_(_parent),
195  index_(_idx),
196  translator_(_ct),
197  colorStartIdx_(0),
198  colorEndIdx_(0)
199 {
200  if (parent_)
201  startIdx_ = endIdx_ = parent_->endIndex ();
202  else
203  startIdx_ = endIdx_ = 1;
204 }
205 
206 //----------------------------------------------------------------------------
207 
208 ColorStack::Node::~Node ()
209 {
210  for (std::vector<Node *>::iterator it = nodes_.begin (); it != nodes_.end(); ++it)
211  delete (*it);
212 }
213 
214 //----------------------------------------------------------------------------
215 
217 {
218  if (_idx == 0)
219  _idx = 1;
220 
221  if (colorStartIdx_ == 0 && translator_->max_index () > endIdx_ + _idx)
222  {
223  colorStartIdx_ = endIdx_;
224  endIdx_ = colorEndIdx_ = colorStartIdx_ + _idx;
225  return true;
226  }
227  return false;
228 }
229 
230 //----------------------------------------------------------------------------
231 
232 bool ColorStack::Node::setIndex (size_t _idx) const
233 {
234  if (colorStartIdx_ && colorStartIdx_ + _idx < colorEndIdx_)
235  {
236  if(ACG::compatibilityProfile()) //only change glColor in compat mode as shader pipeline
237  glColor(translator_->index2color(colorStartIdx_ + _idx)); //renderer on core profiles does not rely on glColor
238  return true;
239  }
240  return false;
241 }
242 
243 //----------------------------------------------------------------------------
244 
245 bool ColorStack::Node::getIndexColor (size_t _idx, Vec4uc &_rgba) const
246 {
247  if (colorStartIdx_ && colorStartIdx_ + _idx < colorEndIdx_)
248  {
249  _rgba = translator_->index2color(colorStartIdx_ + _idx);
250  return true;
251  }
252  return false;
253 }
254 
255 //----------------------------------------------------------------------------
256 
258 {
259  ColorStack::Node *n = new ColorStack::Node (_idx, this, translator_);
260  nodes_.push_back (n);
261  return n;
262 }
263 
264 //----------------------------------------------------------------------------
265 
267 {
268  parent_->endIdx_ = endIdx_;
269  return parent_;
270 }
271 
272 //----------------------------------------------------------------------------
273 
274 void ColorStack::Node::colorToStack (std::vector<size_t> &_stack, size_t _index)
275 {
276  if (_index >= colorStartIdx_ && _index < colorEndIdx_)
277  {
278  _stack.push_back (_index - colorStartIdx_);
279  }
280  else
281  {
282  for (std::vector<Node *>::iterator it = nodes_.begin (); it != nodes_.end(); ++it)
283  {
284  ColorStack::Node *n = (*it);
285  if (_index >= n->startIndex () && _index < n->endIndex ())
286  n->colorToStack (_stack, _index);
287  }
288  }
289  _stack.push_back (index_);
290 }
291 
292 //=============================================================================
293 } // namespace ACG
294 //=============================================================================
295 
Namespace providing different geometric functions concerning angles.
std::vector< size_t > colorToStack(Vec4uc _rgba) const
converts the given color to index values on the stack
Definition: ColorStack.cc:155
VectorT< unsigned char, 4 > Vec4uc
Definition: VectorT.hh:128
void initialize(ACG::GLState *)
Node * pushIndex(size_t _idx)
creates a new node the stack (like glPushName)
Definition: ColorStack.cc:257
size_t currentIndex() const
returns the current color index
Definition: ColorStack.cc:181
ColorStack()
Default constructor.
Definition: ColorStack.cc:66
size_t freeIndicies() const
returns maximal available index count
Definition: ColorStack.cc:169
Vec4uc index2color(const size_t _idx) const
index -> color (one buffer)
size_t color2index(const Vec4uc _rgba) const
color -> index (one buffer)
void popIndex()
pops the current node from the stack (like glPopName)
Definition: ColorStack.cc:147
void pushIndex(size_t _idx)
creates a new node the stack (like glPushName)
Definition: ColorStack.cc:139
void compatibilityProfile(bool _enableCoreProfile)
Store opengl core profile setting.
Definition: gl.cc:166
size_t max_index() const
returns maximal convertible index
bool getIndexColor(size_t _idx, Vec4uc &_rgba) const
gets the color instead of setting it directly
Definition: ColorStack.cc:245
bool setIndex(size_t _idx) const
sets the current color the given index (like glLoadName)
Definition: ColorStack.cc:232
void setIndex(size_t _idx)
sets the current color the given index (like glLoadName)
Definition: ColorStack.cc:112
~ColorStack()
Destructor.
Definition: ColorStack.cc:76
Node * popIndex()
pops the current node from the stack (like glPopName)
Definition: ColorStack.cc:266
bool setMaximumIndex(size_t _idx)
sets the maximum index number used in current node
Definition: ColorStack.cc:98
bool setMaximumIndex(size_t _idx)
sets the maximum index number used in current node
Definition: ColorStack.cc:216
Vec4uc getIndexColor(size_t _idx)
gets the color instead of setting it directly
Definition: ColorStack.cc:123
void glColor(const Vec3f &_v)
Wrapper: glColor for Vec3f.
Definition: gl.hh:134
void initialize(ACG::GLState *)
init (takes current GL context/ like glInitNames (); glPushName (0))
Definition: ColorStack.cc:84