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EnvMapNode.hh
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49 
50 
51 
52 
53 //=============================================================================
54 //
55 // CLASS EnvMapNode
56 //
57 //=============================================================================
58 
59 
60 #ifndef ACG_ENVMAP_NODE_HH
61 #define ACG_ENVMAP_NODE_HH
62 
63 
64 //== INCLUDES =================================================================
65 
66 
67 #include "TextureNode.hh"
68 
69 
70 //== NAMESPACES ===============================================================
71 
72 namespace ACG {
73 namespace SceneGraph {
74 
75 
76 //== CLASS DEFINITION =========================================================
77 
78 
83 class ACGDLLEXPORT EnvMapNode : public TextureNode
84 {
85 public:
86 
88  EnvMapNode( BaseNode* _parent = 0,
89  const std::string& _name = "<EnvMapNode>",
90  bool _texture_repeat = true,
91  GLint _texture_filter = GL_LINEAR );
92 
94  ACG_CLASSNAME(EnvMapNode);
95 
97  DrawModes::DrawMode availableDrawModes() const;
98 
100  void enter(GLState& _state, const DrawModes::DrawMode& _drawmode);
101 
103  void leave(GLState& _state, const DrawModes::DrawMode& _drawmode);
104 
107  void enterPick(GLState& _state, PickTarget _target, const DrawModes::DrawMode& _drawMode );
108 
111  void leavePick(GLState& _state, PickTarget _target, const DrawModes::DrawMode& _drawMode );
112 };
113 
114 
115 //=============================================================================
116 } // namespace SceneGraph
117 } // namespace ACG
118 //=============================================================================
119 #endif // ACG_ENVMAP_NODE_HH defined
120 //=============================================================================
121 
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99