Developer Documentation
vec3dWrapper.cc
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44 
45 
46 //=============================================================================
47 //
48 // Wrapper for Vector ( Vec3d ) - IMPLEMENTATION
49 //
50 //=============================================================================
51 
52 
53 //== INCLUDES =================================================================
54 
55 #include "vec3dWrapper.hh"
56 
57 //== IMPLEMENTATION ==========================================================
58 
59 //=== Vector ( = Vec3d) =======================================================
60 
61 QScriptValue toScriptValueVector(QScriptEngine *engine, const Vector &s)
62 {
63  QScriptValue obj = engine->newObject();
64  obj.setProperty("x", QScriptValue(engine, s[0]));
65  obj.setProperty("y", QScriptValue(engine, s[1]));
66  obj.setProperty("z", QScriptValue(engine, s[2]));
67 // obj.setProperty("toString", engine->newFunction(VectorToString) );
68  return obj;
69 }
70 
71 void fromScriptValueVector(const QScriptValue &obj, Vector &s)
72 {
73  if (obj.isObject()) {
74  s[0] = obj.property("x").toNumber();
75  s[1] = obj.property("y").toNumber();
76  s[2] = obj.property("z").toNumber();
77  return;
78  }
79 
80  QString _from = obj.toString();
81  if (_from.startsWith ("Vector ("))
82  _from.remove (0, 8);
83  else if (_from.startsWith ("Vector : ( "))
84  _from.remove (0, 11);
85  if (_from.endsWith (")"))
86  _from.remove (_from.length () - 1, 1);
87 
88  QStringList sl = _from.split (',');
89 
90  float v[3];
91  bool ok = true;
92 
93  if (sl.length () == 3) {
94  for (int i = 0; i < 3 && ok; i++)
95  v[i] = sl[i].toFloat (&ok);
96 
97  if (ok)
98  for (int i = 0; i < 3; i++)
99  s[i] = v[i];
100  else {
101  for (int i = 0; i < 3; i++)
102  s[i] = 0;
103  std::cerr << "String to Vec3D conversion failed!" << std::endl;
104  }
105  }
106 }
107 
108 QScriptValue createVector(QScriptContext *context, QScriptEngine *engine)
109 {
110  Vector s;
111 
112  QScriptValue callee = context->callee();
113 
114  // If arguments are given, use them for initialization otherwise
115  // initialize with 0
116  if (context->argumentCount() == 3) {
117  s[0] = context->argument(0).toNumber();
118  s[1] = context->argument(1).toNumber();
119  s[2] = context->argument(2).toNumber();
120  } else {
121  s[0] = 0.0;
122  s[1] = 0.0;
123  s[2] = 0.0;
124  }
125 
126  return engine->toScriptValue(s);
127 }
128 
129 QScriptValue VectorToString(QScriptContext *context, QScriptEngine *engine)
130 {
131  QString result = "Vector : ( " +
132  context->thisObject().property("x").toString() + "," +
133  context->thisObject().property("y").toString() + "," +
134  context->thisObject().property("z").toString() + " )";
135  return QScriptValue(engine, result);
136 }
137 
138 //=============================================================================
139