Developer Documentation
TextureControl2DTextureHandlingOVMT_impl.hh
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41 
42 
43 
44 #if defined(ENABLE_HEXAHEDRALMESH_SUPPORT) || defined(ENABLE_POLYHEDRALMESH_SUPPORT) || defined(ENABLE_TETRAHEDRALMESH_SUPPORT)
45 
46 #define TEXTURECONTROL_2D_TEXTURE_HANDLING_OVM_C
47 
48 #include "TextureControl.hh"
49 
50 template< typename VolumeMeshT, typename VolumeMeshObjectT >
51 void TextureControlPlugin::copyTexture ( Texture& /*_texture*/, VolumeMeshT& _mesh, VolumeMeshObjectT& _obj, OpenVolumeMesh::VertexPropertyT< ACG::Vec2d > _texProp )
52 {
53 
54  OpenVolumeMesh::TexCoordAttrib<ACG::Vec2f>& texcoord = _obj.texcoords();
55 
56  for ( OpenVolumeMesh::VertexIter v_it = _mesh.vertices_begin(); v_it != _mesh.vertices_end(); ++v_it)
57  texcoord[*v_it] = _texProp[*v_it];
58 
59 }
60 
61 #endif
void copyTexture(Texture &_texture, MeshT &_mesh, OpenMesh::VPropHandleT< double > _texProp)
Copy the supplied 1D vertex property to both coordinates of the 2D vertex OM texture property...