Developer Documentation
TextureControl1DTextureHandlingOVMT_impl.hh
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41 
42 
43 
44 #if defined(ENABLE_HEXAHEDRALMESH_SUPPORT) || defined(ENABLE_POLYHEDRALMESH_SUPPORT) || defined(ENABLE_TETRAHEDRALMESH_SUPPORT)
45 
46 #define TEXTURECONTROL_1D_TEXTURE_HANDLING_OVM_C
47 
48 #include "TextureControl.hh"
49 #include "TextureMath.hh"
50 
51 template< typename VolumeMeshT, typename VolumeMeshObjectT >
52 void TextureControlPlugin::copyTexture( Texture& _texture , VolumeMeshT& _mesh, VolumeMeshObjectT& _obj, OpenVolumeMesh::VertexPropertyT< double > _texProp )
53 {
54  // Compute the minimal and maximal values for this texture
55  double max = -FLT_MIN;
56  double min = FLT_MAX;;
57 
58  // Compute minimal and maximal value of the coordinates
59  // Keep track of absolute values!
60  for ( OpenVolumeMesh::VertexIter v_it = _mesh.vertices_begin() ; v_it != _mesh.vertices_end(); ++v_it) {
61 
62  max = std::max( _texProp[*v_it] , max);
63  min = std::min( _texProp[*v_it] , min);
64 
65  }
66 
67  OpenVolumeMesh::TexCoordAttrib<ACG::Vec2f>& texcoord = _obj.texcoords();
68 
69  TextureMath convert(_texture.parameters,min,max);
70 
71  for ( OpenVolumeMesh::VertexIter v_it = _mesh.vertices_begin(); v_it != _mesh.vertices_end(); ++v_it) {
72  // Get the value of the property
73  double value = _texProp[*v_it];
74 
75  // Mangle it with the predefined user options (including absolute, clamping, ...)
76  value = convert.transform(value);
77 
78  // Write result to the OpenMesh texture coordinates ( 2d accessing the diagonal of a 2d texture)
79  texcoord[*v_it] = ACG::Vec2f(float(value), float(value) );
80  }
81 }
82 
83 #endif
VectorT< float, 2 > Vec2f
Definition: VectorT.hh:102
void copyTexture(Texture &_texture, MeshT &_mesh, OpenMesh::VPropHandleT< double > _texProp)
Copy the supplied 1D vertex property to both coordinates of the 2D vertex OM texture property...
TexParameters parameters
Parameters of the texture.
Definition: TextureData.hh:138