Developer Documentation
PluginFunctionsViewControls.hh
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41 
42 
43 //=============================================================================
44 //
45 // Standard Functions
46 //
47 //=============================================================================
48 
53 #pragma once
54 
56 
58 #include <ACG/Scenegraph/DrawModes.hh>
59 #include <ACG/GL/GLState.hh>
61 
64 namespace PluginFunctions {
65 
66 const int ALL_VIEWERS = -2;
67 const int ACTIVE_VIEWER = -1;
68 
69 const int VIEW_FREE = 0;
70 const int VIEW_TOP = 1;
71 const int VIEW_BOTTOM = 2;
72 const int VIEW_LEFT = 3;
73 const int VIEW_RIGHT = 4;
74 const int VIEW_FRONT = 5;
75 const int VIEW_BACK = 6;
76 
77 //=======================================
78 // Get/set status of viewers
81 //=======================================
82 
89 Viewer::ViewerProperties& viewerProperties(int _id = ACTIVE_VIEWER );
90 
94 //=======================================
95 // View settings
98 //=======================================
99 
108 DLLEXPORT
109 void allowRotation(bool _mode, int _viewer = ACTIVE_VIEWER);
110 
118 DLLEXPORT
119 bool allowRotation(int _viewer = ACTIVE_VIEWER);
120 
123 DLLEXPORT
124 void setMainGLContext();
125 
126 
135 DLLEXPORT
136 void viewingDirection(const ACG::Vec3d &_dir, const ACG::Vec3d &_up , int _viewer = ACTIVE_VIEWER);
137 
147 DLLEXPORT
148 void viewingRay(int _x, int _y,
149  ACG::Vec3d& _outOrigin, ACG::Vec3d& _outDirection);
150 
161 DLLEXPORT
162 void viewingRay(int _x, int _y,
163  ACG::Vec3d& _outOrigin, ACG::Vec3d& _outDirection, int _viewerIndex);
164 
174 DLLEXPORT
175 void lookAt(const ACG::Vec3d& _eye, const ACG::Vec3d& _center, const ACG::Vec3d& _up, int _viewer = ACTIVE_VIEWER);
176 
185 DLLEXPORT
186 void setScenePos(const ACG::Vec3d& _center, const double _radius , int _viewer = ALL_VIEWERS);
187 
198 DLLEXPORT
199 void setTrackBallCenter(const ACG::Vec3d& _center, int _viewer );
200 
201 
211 DLLEXPORT
212 const ACG::Vec3d trackBallCenter( int _viewer );
213 
224 DLLEXPORT
225 void setScenePos(const ACG::Vec3d& _center , int _viewer = ALL_VIEWERS);
226 
230 DLLEXPORT
231 const ACG::Vec3d sceneCenter( int _viewer = ALL_VIEWERS );
232 
237 DLLEXPORT
238 double sceneRadius();
239 
240 DLLEXPORT
246 double sceneRadius( int _viewer );
247 
248 DLLEXPORT
249 void setSceneRadius(double _radius , int _viewer = ALL_VIEWERS);
250 
261 DLLEXPORT
262 void translate( const ACG::Vec3d &_vector , int _viewer = ALL_VIEWERS);
263 
275 DLLEXPORT
276 void rotate(const ACG::Vec3d& _axis,
277  const double _angle,
278  const ACG::Vec3d& _center,
279  int _viewer = ALL_VIEWERS);
280 
281 
289 DLLEXPORT
290 void viewHome(int _viewer = ALL_VIEWERS);
291 
299 DLLEXPORT
300 void viewAll(int _viewer = ALL_VIEWERS);
301 
308 DLLEXPORT
309 ACG::Vec3d viewingDirection(int _viewer = ACTIVE_VIEWER);
310 
317 DLLEXPORT
318 bool isProjectionOrthographic( int _viewer = ACTIVE_VIEWER );
319 
326 DLLEXPORT
327 ACG::Vec3d eyePos(int _viewer = ACTIVE_VIEWER);
328 
335 DLLEXPORT
336 ACG::Vec3d upVector(int _viewer = ACTIVE_VIEWER);
337 
344 DLLEXPORT
345 void orthographicProjection( int _viewer = ALL_VIEWERS );
346 
351 DLLEXPORT
352 void setFOVY( double _fovy );
353 
356 DLLEXPORT
357 double fovy(int _viewer = ACTIVE_VIEWER);
358 
365 DLLEXPORT
366 void perspectiveProjection( int _viewer = ALL_VIEWERS );
367 
379 DLLEXPORT
380 void setDrawMode( const ACG::SceneGraph::DrawModes::DrawMode& _mode , int _viewer = ALL_VIEWERS);
381 
389 DLLEXPORT
390 ACG::SceneGraph::DrawModes::DrawMode drawMode( int _viewer = ACTIVE_VIEWER );
391 
392 
396 DLLEXPORT
397 void setBackColor( OpenMesh::Vec4f _color);
398 
407 DLLEXPORT
408 void setFixedView(int _mode, int _viewer = ACTIVE_VIEWER );
409 
410 
414 //=======================================
415 // Do animations in examiner viewer
418 //=======================================
419 
425 DLLEXPORT
426 void flyTo (const ACG::Vec3d &_position, const ACG::Vec3d &_center, double _time=1000.0);
427 
428 
434 DLLEXPORT
435 void flyTo (const ACG::Vec3d &_center, bool _move_back = true, double _time=1000.0);
436 
437 
440 //=======================================
441 // Provide snapshot functions
444 //=======================================
445 
455 DLLEXPORT
456 void viewerSnapshot(int _viewer, QImage& _image, int _width = 0, int _height = 0,
457  bool _alpha = false, bool _hideCoordsys = false, int _samples = 1);
458 
461 DLLEXPORT
462 void invalidatePickCaches();
463 
464 }
465 
void viewHome(int _viewer)
Go to home position.
DLLEXPORT double fovy(int _viewer)
Get field of view angle.
void setScenePos(const ACG::Vec3d &_center, const double _radius, int _viewer)
Set the Scene position.
void viewingDirection(const ACG::Vec3d &_dir, const ACG::Vec3d &_up, int _viewer)
Set the viewing direction.
const ACG::Vec3d trackBallCenter(int _viewer)
Get the trackball Center.
#define DLLEXPORT
ACG::Vec3d upVector(int _viewer)
Get the current up vector.
const ACG::Vec3d sceneCenter(int _viewer)
Get the current scene center.
ACG::SceneGraph::DrawModes::DrawMode drawMode(int _viewer)
Get the current draw Mode of a Viewer.
void setFixedView(int _mode, int _viewer)
Set a fixed View for a viewer.
void rotate(const ACG::Vec3d &_axis, const double _angle, const ACG::Vec3d &_center, int _viewer)
Rotate Scene around axis.
void perspectiveProjection(int _viewer)
Switch to perspective Projection.
void viewerSnapshot(int _viewer, QImage &_image, int _width, int _height, bool _alpha, bool _hideCoordsys, int _samples)
Take a snapshot of a viewer.
double sceneRadius()
Returns the current scene radius from the active examiner widget.
ACG::Vec3d eyePos(int _viewer)
Get the current viewer position.
void setTrackBallCenter(const ACG::Vec3d &_center, int _viewer)
Set the trackball Center.
void lookAt(const ACG::Vec3d &_eye, const ACG::Vec3d &_center, const ACG::Vec3d &_up, int _viewer)
Set the look at transformation directly.
void setDrawMode(const ACG::SceneGraph::DrawModes::DrawMode &_mode, int _viewer)
Set the draw Mode of a Viewer. .
void setBackColor(OpenMesh::Vec4f _color)
Set the background color of the examiner widget.
void setSceneRadius(double _radius, int _viewer)
Set the background color of the examiner widget.
Viewer::ViewerProperties & viewerProperties(int _id)
Get the viewer properties Use this functions to get basic viewer properties such as backgroundcolor o...
void setFOVY(double _fovy)
Set field of view angle.
void allowRotation(bool _mode, int _viewer)
void translate(const ACG::Vec3d &_vector, int _viewer)
Translate viewer pos by given vector.
void setMainGLContext()
Set current GL Context to main context.
void orthographicProjection(int _viewer)
Switch to orthographic Projection.
bool isProjectionOrthographic(int _viewer)
Check if the projection is orthographic.
void viewAll(int _viewer)
View the whole scene.
void viewingRay(int _x, int _y, ACG::Vec3d &_outOrigin, ACG::Vec3d &_outDirection)
Retrieve a viewing ray from the active examiner that can be used for raycasting.
void flyTo(const ACG::Vec3d &_position, const ACG::Vec3d &_center, double _time)
Fly to point and viewing direction (animated).