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PluginFunctionsSplatCloud.hh
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41 
42 
43 
44 //================================================================
45 //
46 // Standard Functions
47 //
48 //================================================================
49 
50 
57 #ifndef PLUGINFUNCTIONSSPLATCLOUD_HH
58 #define PLUGINFUNCTIONSSPLATCLOUD_HH
59 
60 
61 //== INCLUDES ====================================================
62 
63 
64 #include "SplatCloud.hh"
65 
68 
69 
70 //== NAMESPACES ==================================================
71 
72 
74 namespace PluginFunctions {
75 
76 
77 //== DEFINITIONS =================================================
78 
79 
83 OBJECTTYPEDLLEXPORT
84 bool getObject( int _identifier, SplatCloudObject *&_object );
85 
86 
92 OBJECTTYPEDLLEXPORT
94 
95 
101 OBJECTTYPEDLLEXPORT
103 
104 
110 OBJECTTYPEDLLEXPORT
112 
113 
119 OBJECTTYPEDLLEXPORT
120 SplatCloud* splatCloud( int _objectId );
121 
122 
128 OBJECTTYPEDLLEXPORT
130 
131 
137 OBJECTTYPEDLLEXPORT
138 SplatCloudObject* splatCloudObject( int _objectId );
139 
140 
141 //================================================================
142 
143 
144 } // namespace PluginFunctions
145 
146 
147 //================================================================
148 
149 
150 #endif // PLUGINFUNCTIONSSPLATCLOUD_HH
bool getObject(const int _identifier, BaseObject *&_object)
Get the object which has the given identifier.
ShaderNode * splatShaderNode(BaseObjectData *_object)
Get a ShaderNode from an object.
SplatCloudObject * splatCloudObject(BaseObjectData *_object)
Cast an SplatCloudObject to a SplatCloudObject if possible.
SplatCloud * splatCloud(BaseObjectData *_object)
Get a SplatCloud from an object.
SplatCloudNode * splatCloudNode(BaseObjectData *_object)
Get a SplatCloudNode from an object.