Developer Documentation
SelectionObjectMarker.cc
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41 
42 
43 
45 #include "SelectionObjectMarker.hh"
46 
47 //******************************************************************************
48 
49 const ACG::Vec4f disabled_color (0.4f,0.4f,0.4f,1.0f);
50 const ACG::Vec4f selected_color (0.0f,1.0f,0.0f,0.5f);
51 
52 //******************************************************************************
53 
54 bool SelectionObjectMarker::stencilRefForObject(BaseObjectData * _obj, GLuint & _reference)
55 {
56  if (_obj->flag("vsi_objectId_disabled"))
57  {
58  _reference = 1;
59  return true;
60  }
61  else if (_obj->flag("vsi_objectId_selected"))
62  {
63  _reference = 2;
64  return true;
65  }
66 
67  return false;
68 }
69 
70 bool SelectionObjectMarker::blendForStencilRefNumber(GLuint _reference, GLenum & _src, GLenum & _dst, ACG::Vec4f & _color)
71 {
72  switch (_reference)
73  {
74  case 1:
75  _src = GL_ZERO;
76  _dst = GL_SRC_COLOR;
77  _color = disabled_color;
78  return true;
79  case 2:
80  _src = GL_SRC_ALPHA;
81  _dst = GL_ONE_MINUS_SRC_ALPHA;
82  _color = selected_color;
83  return true;
84  default:
85  return false;
86  }
87  return false;
88 }
89 
bool flag(QString _flag)
Definition: BaseObject.cc:299
bool stencilRefForObject(BaseObjectData *_obj, GLuint &_reference)
bool blendForStencilRefNumber(GLuint _reference, GLenum &_src, GLenum &_dst, ACG::Vec4f &_color)