Developer Documentation
Renderer.cc
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41 
42 
43 
44 #include "Renderer.hh"
45 
46 
48 #include <ACG/GL/ShaderCache.hh>
49 
50 
51 
52 // =================================================
53 
54 Renderer::Renderer()
55 {
56 }
57 
58 
59 Renderer::~Renderer()
60 {
61 }
62 
63 
64 void Renderer::initializePlugin()
65 {
66 }
67 
68 
69 
70 void Renderer::render(ACG::GLState* _glState, Viewer::ViewerProperties& _properties)
71 {
72  // collect renderobjects + prepare OpenGL state
74 
75  // render every object
76  for (int i = 0; i < getNumRenderObjects(); ++i)
78 
79  // restore common opengl state
80  // log window remains hidden otherwise
82 
83 // dumpRenderObjectsToFile("../../dump_ro.txt", &sortedObjects_[0]);
84 }
85 
86 
87 QString Renderer::checkOpenGL()
88 {
89  if (!ACG::openGLVersion(3, 2))
90  return QString("Insufficient OpenGL Version! OpenGL 3.2 or higher required");
91 
92  QString missing("");
93 
94  return missing;
95 }
96 
97 
98 
99 
virtual void renderObject(ACG::RenderObject *_obj, GLSL::Program *_prog=0, bool _constRenderStates=false, const std::vector< unsigned int > *_shaderModifiers=0)
Render one renderobject.
Definition: IRenderer.cc:1140
int getNumRenderObjects() const
Get the number of collected render objects (not including overlay objects or gl4.2 line objects) ...
Definition: IRenderer.cc:1212
ACG::RenderObject * getRenderObject(int i)
Get render objects in the sorted list by index (not including overlay objects)
Definition: IRenderer.cc:1222
ACG::SceneGraph::BaseNode * getSceneGraphRootNode()
get scenegraph root node
virtual void prepareRenderingPipeline(ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode *_scenegraphRoot)
Prepares renderer and OpenGL for any draw-related calls including.
Definition: IRenderer.cc:532
void drawMode(ACG::SceneGraph::DrawModes::DrawMode _mode)
set draw mode (No test if this mode is available!)
bool openGLVersion(const int _major, const int _minor, bool _verbose)
Definition: gl.cc:129
virtual void finishRenderingPipeline(bool _drawOverlay=true)
Draw overlay objects and reset OpenGL state.
Definition: IRenderer.cc:667