Developer Documentation
PlaneNode.hh
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50 //=============================================================================
51 //
52 // CLASS PointNode
53 //
54 //=============================================================================
55 
56 #ifndef PLANENODE_HH
57 #define PLANENODE_HH
58 
59 //== INCLUDES =================================================================
60 
61 #include <ACG/Geometry/Types/PlaneType.hh>
62 #include <ACG/Scenegraph/BaseNode.hh>
63 #include <ACG/Scenegraph/DrawModes.hh>
64 #include <ACG/Math/Matrix4x4T.hh>
66 #include <ACG/GL/VertexDeclaration.hh>
67 #include <ACG/GL/IRenderer.hh>
68 #include <ACG/GL/GLPrimitives.hh>
69 
70 //== NAMESPACES ===============================================================
71 
72 //== CLASS DEFINITION =========================================================
73 
74 class OBJECTTYPEDLLEXPORT PlaneNode : public ACG::SceneGraph::BaseNode
75 {
76 public:
84  PlaneNode(Plane& _plane, BaseNode *_parent = 0, std::string _name = "<PlaneNode>");
85 
87  ~PlaneNode();
88 
90  ACG_CLASSNAME(PlaneNode);
91 
94 
96  void boundingBox(ACG::Vec3d & _bbMin, ACG::Vec3d & _bbMax);
97 
99  void draw(ACG::GLState & _state, const ACG::SceneGraph::DrawModes::DrawMode & _drawMode);
100 
102  void pick(ACG::GLState & _state, ACG::SceneGraph::PickTarget _target);
103 
105  ACG::Vec3d position();
106 
108  ACG::Vec3d normal();
109 
111  ACG::Vec3d xDirection();
112 
114  ACG::Vec3d yDirection();
115 
117  Plane& getPlane();
118 
120  void setPlane(Plane plane);
121 
129  void getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::SceneGraph::DrawModes::DrawMode& _drawMode , const ACG::SceneGraph::Material* _mat);
130 
132  void update();
133 
134 private:
135  void drawPlane(ACG::GLState & _state);
136  void drawManipulator(ACG::GLState & _state);
137  void drawPlanePick(ACG::GLState & _state);
138  void drawManipulatorPick(ACG::GLState & _state);
139 
141  void updateVBO();
142 
143 
144  void addSphereAt(ACG::Vec3d _pos, ACG::IRenderer* _renderer, ACG::GLState& _state, ACG::RenderObject* _ro);
145 
146  Plane& plane_;
147 
149  unsigned int vbo_;
150 
151  bool vboNeedsUpdate_;
152 
153  ACG::VertexDeclaration vertexDecl_;
154 
155  ACG::GLSphere* sphere_;
156 
157 };
158 
159 //=============================================================================
160 #endif // ACG_PLANENODE_HH defined
161 //=============================================================================
unsigned int vbo_
VBO used to render the plane.
Definition: PlaneNode.hh:149
Class to define the vertex input layout.
virtual void getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
Deferred draw call with shader based renderer.
Definition: BaseNode.hh:210
Interface class between scenegraph and renderer.
Definition: RenderObject.hh:98
virtual void boundingBox(Vec3d &, Vec3d &)
Definition: BaseNode.hh:143
virtual DrawModes::DrawMode availableDrawModes() const
Definition: BaseNode.hh:136
virtual void draw(GLState &, const DrawModes::DrawMode &)
Draw this node using the draw modes _drawMode.
Definition: BaseNode.hh:192
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73
virtual void pick(GLState &, PickTarget)
Definition: BaseNode.hh:254