Developer Documentation
PostProcessorAnaglyphPlugin.cc
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41 
42 
43 #include "PostProcessorAnaglyphPlugin.hh"
44 
45 #include <ACG/GL/ScreenQuad.hh>
46 #include <ACG/GL/ShaderCache.hh>
47 
50 
51 
52 PostProcessorAnaglyphPlugin::PostProcessorAnaglyphPlugin()
53 {
54 }
55 
56 PostProcessorAnaglyphPlugin::~PostProcessorAnaglyphPlugin()
57 {
58 }
59 
60 QString PostProcessorAnaglyphPlugin::checkOpenGL() {
61  if (!ACG::openGLVersion(3, 0))
62  return QString("Insufficient OpenGL Version! OpenGL 3.0 or higher required");
63 
64  return QString("");
65 }
66 
67 
68 
69 QString PostProcessorAnaglyphPlugin::postProcessorName() {
70  return QString("AnaglyphStereo");
71 }
72 
73 
74 void PostProcessorAnaglyphPlugin::postProcess(ACG::GLState* _glstate, const std::vector<const PostProcessorInput*>& _input, const PostProcessorOutput& _output) {
75 
76  if (_input.size() != 2) {
77  std::cerr << "PostProcessorAnaglyphPlugin: two input images required!" << std::endl;
78  return;
79  }
80 
81  // ======================================================================================================
82  // Fetch shader from cache
83  // ======================================================================================================
84 
85  QStringList macros;
86 
87  if (OpenFlipper::Options::stereoMode () == OpenFlipper::Options::AnaglyphCustom)
88  macros.push_back("#define ANAGLYPH_CUSTOM");
89 
90  GLSL::Program* shader = ACG::ShaderCache::getInstance()->getProgram("ScreenQuad/screenquad.glsl", "AnaglyphStereo/anaglyph.glsl", &macros);
91 
92  // ======================================================================================================
93  // Bind input texture
94  // ======================================================================================================
95 
96  _input[1]->bindColorTex(1);
97  _input[0]->bindColorTex(0);
98 
99  // ======================================================================================================
100  // Bind output FBO
101  // ======================================================================================================
102 
103  _output.bind();
104 
105  // ======================================================================================================
106  // Setup render states
107  // ======================================================================================================
108 
109  glDepthMask(1);
110  glColorMask(1,1,1,1);
111 
112  glDisable(GL_DEPTH_TEST);
113  glDisable(GL_BLEND);
114 
115  // ======================================================================================================
116  // Setup shader
117  // ======================================================================================================
118 
119  shader->use();
120  shader->setUniform("SceneLeft", 0);
121  shader->setUniform("SceneRight", 1);
122 
123  if (OpenFlipper::Options::stereoMode () == OpenFlipper::Options::AnaglyphCustom)
124  {
125  // column major
126  std::vector<float> le = OpenFlipper::Options::anaglyphLeftEyeColorMatrix();
127  std::vector<float> re = OpenFlipper::Options::anaglyphRightEyeColorMatrix();
128 
129  ACG::GLMatrixf ml, mr;
130 
131  for (int r = 0; r < 3; ++r)
132  {
133  for (int c = 0; c < 3; ++c)
134  {
135  ml(r,c) = le[c*3 + r];
136  mr(r,c) = re[c*3 + r];
137  }
138  }
139 
140  shader->setUniformMat3("EyeColMatrixLeft", ml);
141  shader->setUniformMat3("EyeColMatrixRight", mr);
142  }
143 
144  // ======================================================================================================
145  // Execute
146  // ======================================================================================================
147 
148  ACG::ScreenQuad::draw(shader);
149 
150 
151  shader->disable();
152 }
153 
154 
155 
static ShaderCache * getInstance()
Return instance of the ShaderCache singleton.
Definition: ShaderCache.cc:84
GLSL::Program * getProgram(const ShaderGenDesc *_desc, const std::vector< unsigned int > &_mods)
Query a dynamically generated program from cache.
Definition: ShaderCache.cc:102
void disable()
Resets to standard rendering pipeline.
Definition: GLSLShader.cc:355
GLSL program class.
Definition: GLSLShader.hh:211
void setUniformMat3(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false)
Set 3x3fMatrix uniform to specified value.
Definition: GLSLShader.cc:663
static void draw(GLSL::Program *_prog=0)
Draw the screen quad.
Definition: ScreenQuad.cc:138
void setUniform(const char *_name, GLint _value)
Set int uniform to specified value.
Definition: GLSLShader.cc:385
void use()
Enables the program object for using.
Definition: GLSLShader.cc:345
bool openGLVersion(const int _major, const int _minor, bool _verbose)
Definition: gl.cc:129