Developer Documentation
GLError.hh
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41 
42 //=============================================================================
43 //
44 // GLError
45 //
46 //=============================================================================
47 
48 
49 #ifndef ACGGLERROR_H
50 #define ACGGLERROR_H
51 
52 //=============================================================================
53 //
54 // Includes
55 //
56 //=============================================================================
57 
58 #include <ACG/GL/gl.hh>
59 #include <ACG/Config/ACGDefines.hh>
60 #include <iostream>
61 #include <string>
62 
63 //=============================================================================
64 //
65 // Macros
66 //
67 //=============================================================================
68 
69 #ifndef NDEBUG
70 #define checkGLError() \
71  { int error; if ( (error = glGetError()) != GL_NO_ERROR ) std::cout << "GLError " << __FILE__ << ":" << __LINE__ << " - " << error << std::endl; }
72 
73 #define checkGLError2(str) \
74  { int error; if ( (error = glGetError()) != GL_NO_ERROR ) std::cout << "GLError " << __FILE__ << ":" << __LINE__ << " - " << error << " - " << str <<std::endl; }
75 
76 #else
77 
78 #define checkGLError()
79 #define checkGLError2(str)
80 
81 #endif
82 
83 //=============================================================================
84 namespace ACG {
85 //=============================================================================
86 
90 std::string ACGDLLEXPORT glErrorToString( GLenum _error );
91 
92 
96 inline void glCheckErrors()
97 {
98  GLenum error;
99  while ((error = glGetError()) != GL_NO_ERROR)
100  {
101  std::cerr << "GL error: " << glErrorToString(error) << std::endl;
102  }
103 }
104 
105 //=============================================================================
106 } // namespace ACG
107 //=============================================================================
108 #endif //ACGGLERROR_H defined
109 //=============================================================================
Namespace providing different geometric functions concerning angles.
std::string glErrorToString(GLenum _error)
replaces the gluErrorToString function at least for the standard OpenGL Headers
Definition: GLError.cc:61
void glCheckErrors()
Definition: GLError.hh:96