Developer Documentation
ACG::GLSphere Member List

This is the complete list of members for ACG::GLSphere, including all inherited members.

addLineToVBO(const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
addToRenderer(class IRenderer *_renderer, const struct RenderObject *_base, float _radius, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f)) (defined in ACG::GLSphere)ACG::GLSphere
addToRenderer_primitive(class IRenderer *_renderer, struct RenderObject *_ro) (defined in ACG::GLPrimitive)ACG::GLPrimitive
addTriangle(int sl0, int st0, int sl1, int st1, int sl2, int st2) (defined in ACG::GLSphere)ACG::GLSphereprivate
addTriangleToVBO(const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
bindVBO() (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
checkVBO() (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
draw(GLState &_state, float _radius, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f)) (defined in ACG::GLSphere)ACG::GLSphere
draw_primitive() (defined in ACG::GLPrimitive)ACG::GLPrimitive
getNumLines() (defined in ACG::GLPrimitive)ACG::GLPrimitiveinlinevirtual
getNumTriangles() (defined in ACG::GLSphere)ACG::GLSpherevirtual
getVBO() (defined in ACG::GLPrimitive)ACG::GLPrimitive
getVertexDecl() const (defined in ACG::GLPrimitive)ACG::GLPrimitive
GLPrimitive() (defined in ACG::GLPrimitive)ACG::GLPrimitive
GLSphere(int _slices, int _stacks) (defined in ACG::GLSphere)ACG::GLSphere
INSIDE enum value (defined in ACG::GLPrimitive)ACG::GLPrimitive
NormalOrientation enum name (defined in ACG::GLPrimitive)ACG::GLPrimitive
normalOrientation_ (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
OUTSIDE enum value (defined in ACG::GLPrimitive)ACG::GLPrimitive
positionOnSphere(int _sliceNumber, int _stackNumber) (defined in ACG::GLSphere)ACG::GLSphereprivate
slices_ (defined in ACG::GLSphere)ACG::GLSphereprivate
stacks_ (defined in ACG::GLSphere)ACG::GLSphereprivate
texCoordOnSphere(int _sliceNumber, int _stackNumber) (defined in ACG::GLSphere)ACG::GLSphereprivate
unBindVBO() (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
updateVBO() (defined in ACG::GLSphere)ACG::GLSphereprivatevirtual
vboDataInvalid_ (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
~GLPrimitive() (defined in ACG::GLPrimitive)ACG::GLPrimitivevirtual
~GLSphere() (defined in ACG::GLSphere)ACG::GLSphere