Developer Documentation
ACG::GLPrimitive Member List

This is the complete list of members for ACG::GLPrimitive, including all inherited members.

addLineToVBO(const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
addToRenderer_primitive(class IRenderer *_renderer, struct RenderObject *_ro) (defined in ACG::GLPrimitive)ACG::GLPrimitive
addTriangleToVBO(const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
bindVBO() (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
checkVBO() (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
curTriPtr_ (defined in ACG::GLPrimitive)ACG::GLPrimitiveprivate
draw_primitive() (defined in ACG::GLPrimitive)ACG::GLPrimitive
getNumLines() (defined in ACG::GLPrimitive)ACG::GLPrimitiveinlinevirtual
getNumTriangles()=0 (defined in ACG::GLPrimitive)ACG::GLPrimitivepure virtual
getVBO() (defined in ACG::GLPrimitive)ACG::GLPrimitive
getVertexDecl() const (defined in ACG::GLPrimitive)ACG::GLPrimitive
GLPrimitive() (defined in ACG::GLPrimitive)ACG::GLPrimitive
INSIDE enum value (defined in ACG::GLPrimitive)ACG::GLPrimitive
NormalOrientation enum name (defined in ACG::GLPrimitive)ACG::GLPrimitive
normalOrientation_ (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
numLines_ (defined in ACG::GLPrimitive)ACG::GLPrimitiveprivate
numTris_ (defined in ACG::GLPrimitive)ACG::GLPrimitiveprivate
OUTSIDE enum value (defined in ACG::GLPrimitive)ACG::GLPrimitive
unBindVBO() (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
updateVBO()=0 (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotectedpure virtual
updateVBOData() (defined in ACG::GLPrimitive)ACG::GLPrimitiveprivate
vbo_ (defined in ACG::GLPrimitive)ACG::GLPrimitiveprivate
vboData_ (defined in ACG::GLPrimitive)ACG::GLPrimitiveprivate
vboDataInvalid_ (defined in ACG::GLPrimitive)ACG::GLPrimitiveprotected
vertexDecl_ (defined in ACG::GLPrimitive)ACG::GLPrimitiveprivate
~GLPrimitive() (defined in ACG::GLPrimitive)ACG::GLPrimitivevirtual