Developer Documentation
ACG::GLMatrixT< Scalar > Member List

This is the complete list of members for ACG::GLMatrixT< Scalar >, including all inherited members.

Axis enum name (defined in ACG::GLMatrixT< Scalar >)ACG::GLMatrixT< Scalar >private
clear()ACG::Matrix4x4T< Scalar >inline
data() const (defined in ACG::Matrix4x4T< Scalar >)ACG::Matrix4x4T< Scalar >inline
determinant() const (defined in ACG::Matrix4x4T< Scalar >)ACG::Matrix4x4T< Scalar >inline
extract_planes() const ACG::GLMatrixT< Scalar >
extract_planes_ortho() const ACG::GLMatrixT< Scalar >
extract_planes_perspective() const ACG::GLMatrixT< Scalar >
frustum(Scalar left, Scalar right, Scalar bottom, Scalar top, Scalar near_plane, Scalar far_plane)ACG::GLMatrixT< Scalar >
get_raw_data() const ACG::Matrix4x4T< Scalar >inline
GLMatrixT()ACG::GLMatrixT< Scalar >inline
GLMatrixT(const Matrix4x4T< OtherScalar > &_rhs)ACG::GLMatrixT< Scalar >inline
GLMatrixT(const GLMatrixT< Scalar > &_rhs)ACG::GLMatrixT< Scalar >inline
GLMatrixT(const Scalar _array[16])ACG::GLMatrixT< Scalar >inline
GLMatrixT(const Vec3 &col1, const Vec3 &col2, const Vec3 &col3)ACG::GLMatrixT< Scalar >inline
identity()ACG::Matrix4x4T< Scalar >inline
inverse_frustum(Scalar left, Scalar right, Scalar bottom, Scalar top, Scalar near_plane, Scalar far_plane)ACG::GLMatrixT< Scalar >
inverse_lookAt(const Vec3 &eye, const Vec3 &center, const Vec3 &up)ACG::GLMatrixT< Scalar >
inverse_ortho(Scalar left, Scalar right, Scalar bottom, Scalar top, Scalar near_plane, Scalar far_plane)ACG::GLMatrixT< Scalar >
inverse_perspective(Scalar fovY, Scalar aspect, Scalar near_plane, Scalar far_plane)ACG::GLMatrixT< Scalar >
invert()ACG::Matrix4x4T< Scalar >
is_identity() const ACG::Matrix4x4T< Scalar >inline
isOrtho() const ACG::GLMatrixT< Scalar >
isPerspective() const ACG::GLMatrixT< Scalar >
leftMult(const Matrix4x4T< Scalar > &_rhs) (defined in ACG::GLMatrixT< Scalar >)ACG::GLMatrixT< Scalar >inline
lookAt(const Vec3 &eye, const Vec3 &center, const Vec3 &up)ACG::GLMatrixT< Scalar >
mat_ (defined in ACG::Matrix4x4T< Scalar >)ACG::Matrix4x4T< Scalar >protected
Matrix4x4T()ACG::Matrix4x4T< Scalar >inline
Matrix4x4T(const Matrix4x4T< OtherScalar > &_rhs)ACG::Matrix4x4T< Scalar >inline
Matrix4x4T(const Scalar _array[16])ACG::Matrix4x4T< Scalar >inline
operator!=(const Matrix4x4T< Scalar > &_rhs) const ACG::Matrix4x4T< Scalar >inline
operator()(unsigned int row, unsigned int col)ACG::Matrix4x4T< Scalar >inline
operator()(unsigned int row, unsigned int col) const ACG::Matrix4x4T< Scalar >inline
operator*(const Matrix4x4T< Scalar > &_rhs) const (defined in ACG::GLMatrixT< Scalar >)ACG::GLMatrixT< Scalar >inline
operator*(const VectorT< T, 4 > &_v) const (defined in ACG::GLMatrixT< Scalar >)ACG::GLMatrixT< Scalar >inline
ACG::Matrix4x4T::operator*(const Scalar &scalar)ACG::Matrix4x4T< Scalar >
operator*=(const Matrix4x4T< Scalar > &_rhs) (defined in ACG::GLMatrixT< Scalar >)ACG::GLMatrixT< Scalar >inline
operator+(const Matrix4x4T< Scalar > &_rhs) const (defined in ACG::GLMatrixT< Scalar >)ACG::GLMatrixT< Scalar >inline
ACG::Matrix4x4T::operator+(Matrix4x4T< Scalar > _rhs) const ACG::Matrix4x4T< Scalar >inline
operator+=(const Matrix4x4T< Scalar > &_rhs) (defined in ACG::GLMatrixT< Scalar >)ACG::GLMatrixT< Scalar >inline
operator-(const Matrix4x4T< Scalar > &_rhs) const (defined in ACG::GLMatrixT< Scalar >)ACG::GLMatrixT< Scalar >inline
ACG::Matrix4x4T::operator-(Matrix4x4T< Scalar > _rhs) const ACG::Matrix4x4T< Scalar >inline
operator-=(const Matrix4x4T< Scalar > &_rhs) (defined in ACG::GLMatrixT< Scalar >)ACG::GLMatrixT< Scalar >inline
operator=(const GLMatrixT< otherScalar > &_rhs)ACG::GLMatrixT< Scalar >inline
operator=(const Matrix4x4T< otherScalar > &_rhs)ACG::GLMatrixT< Scalar >inline
operator==(const Matrix4x4T< Scalar > &_rhs) const ACG::Matrix4x4T< Scalar >inline
ortho(Scalar left, Scalar right, Scalar bottom, Scalar top, Scalar near_plane, Scalar far_plane)ACG::GLMatrixT< Scalar >
perspective(Scalar fovY, Scalar aspect, Scalar near_plane, Scalar far_plane)ACG::GLMatrixT< Scalar >
raw() const (defined in ACG::Matrix4x4T< Scalar >)ACG::Matrix4x4T< Scalar >inline
rotate(Scalar angle, Scalar x, Scalar y, Scalar z, MultiplyFrom _mult_from=MULT_FROM_RIGHT)ACG::GLMatrixT< Scalar >
rotate(Scalar _angle, const Vec3 &_axis, MultiplyFrom _mult_from=MULT_FROM_RIGHT)ACG::GLMatrixT< Scalar >inline
rotateX(Scalar _angle, MultiplyFrom _mult_from=MULT_FROM_RIGHT)ACG::GLMatrixT< Scalar >inline
rotateXYZ(Axis _axis, Scalar _angle, MultiplyFrom _mult_from) (defined in ACG::GLMatrixT< Scalar >)ACG::GLMatrixT< Scalar >private
rotateY(Scalar _angle, MultiplyFrom _mult_from=MULT_FROM_RIGHT)ACG::GLMatrixT< Scalar >inline
rotateZ(Scalar _angle, MultiplyFrom _mult_from=MULT_FROM_RIGHT)ACG::GLMatrixT< Scalar >inline
scale(Scalar _x, Scalar _y, Scalar _z, MultiplyFrom _mult_from=MULT_FROM_RIGHT)ACG::GLMatrixT< Scalar >inline
scale(const Vec3 &_v, MultiplyFrom _mult_from=MULT_FROM_RIGHT)ACG::GLMatrixT< Scalar >inline
transform_point(const VectorT< T, 3 > &_v) const ACG::Matrix4x4T< Scalar >inline
transform_vector(const VectorT< T, 3 > &_v) const ACG::Matrix4x4T< Scalar >inline
translate(Scalar _x, Scalar _y, Scalar _z, MultiplyFrom _mult_from=MULT_FROM_RIGHT)ACG::GLMatrixT< Scalar >inline
translate(const Vec3 &_v, MultiplyFrom _mult_from=MULT_FROM_RIGHT)ACG::GLMatrixT< Scalar >inline
transpose()ACG::Matrix4x4T< Scalar >inline
Vec3 typedef (defined in ACG::GLMatrixT< Scalar >)ACG::GLMatrixT< Scalar >
X enum value (defined in ACG::GLMatrixT< Scalar >)ACG::GLMatrixT< Scalar >private
Y enum value (defined in ACG::GLMatrixT< Scalar >)ACG::GLMatrixT< Scalar >private
Z enum value (defined in ACG::GLMatrixT< Scalar >)ACG::GLMatrixT< Scalar >private
~GLMatrixT()ACG::GLMatrixT< Scalar >inline
~Matrix4x4T()ACG::Matrix4x4T< Scalar >inline