Developer Documentation
Default update types

Variables

const UpdateType UPDATE_NONE (UpdateTypeSet(0))
 Empty update for empty initialization of update type.
 
const UpdateType UPDATE_ALL (UpdateTypeSet(1))
 Identifier for all updates.
 
const UpdateType UPDATE_VISIBILITY (UpdateTypeSet(1)<< 1)
 This is the update identifier for global Object visibility ( show/hide )
 
const UpdateType UPDATE_GEOMETRY (UpdateTypeSet(1)<< 2)
 Geometry updated. More...
 
const UpdateType UPDATE_TOPOLOGY (UpdateTypeSet(1)<< 3)
 Topology updated. More...
 
const UpdateType UPDATE_SELECTION (UpdateTypeSet(1)<< 4)
 Selection updated. More...
 
const UpdateType UPDATE_SELECTION_VERTICES (UpdateTypeSet(1)<< 5)
 Vertex selection has changed. More...
 
const UpdateType UPDATE_SELECTION_EDGES (UpdateTypeSet(1)<< 6)
 Edge selection has changed. More...
 
const UpdateType UPDATE_SELECTION_HALFEDGES (UpdateTypeSet(1)<< 7)
 Halfedge selection has changed. More...
 
const UpdateType UPDATE_SELECTION_FACES (UpdateTypeSet(1)<< 8)
 Face selection has changed. More...
 
const UpdateType UPDATE_SELECTION_KNOTS (UpdateTypeSet(1)<< 9)
 Knot selection has changed. More...
 
const UpdateType UPDATE_COLOR (UpdateTypeSet(1)<< 10)
 Colors have changed. More...
 
const UpdateType UPDATE_TEXTURE (UpdateTypeSet(1)<< 11)
 Textures have changed. More...
 
const UpdateType UPDATE_STATE (UpdateTypeSet(1)<< 12)
 State has changed. More...
 
const UpdateType UPDATE_UNUSED (UpdateTypeSet(1)<< 13)
 marks the last used ID
 

Detailed Description

The following update types are predefined for the general use cases

Variable Documentation

const UpdateType UPDATE_COLOR(UpdateTypeSet(1)<< 10)

Colors have changed.

Update the colors. This does not have to be called when topology is also updated

const UpdateType UPDATE_GEOMETRY(UpdateTypeSet(1)<< 2)

Geometry updated.

Updated Geometry ( This update type has to be used if you only modify vertex positions of an object. Everything else has to stay as before the update.

const UpdateType UPDATE_SELECTION(UpdateTypeSet(1)<< 4)

Selection updated.

Updated Selection ( This update type has to be used if you modify the internal selection of an object. Like selecting a single vertex or a set of faces. ).

const UpdateType UPDATE_SELECTION_EDGES(UpdateTypeSet(1)<< 6)

Edge selection has changed.

This is a more fine grained selection update. UPDATE_SELECTION will also match this update type.

const UpdateType UPDATE_SELECTION_FACES(UpdateTypeSet(1)<< 8)

Face selection has changed.

This is a more fine grained selection update. UPDATE_SELECTION will also match this update type.

const UpdateType UPDATE_SELECTION_HALFEDGES(UpdateTypeSet(1)<< 7)

Halfedge selection has changed.

This is a more fine grained selection update. UPDATE_SELECTION will also match this update type.

const UpdateType UPDATE_SELECTION_KNOTS(UpdateTypeSet(1)<< 9)

Knot selection has changed.

This is a more fine grained selection update. UPDATE_SELECTION will also match this update type.

const UpdateType UPDATE_SELECTION_VERTICES(UpdateTypeSet(1)<< 5)

Vertex selection has changed.

This is a more fine grained selection update. UPDATE_SELECTION will also match this update type.

const UpdateType UPDATE_STATE(UpdateTypeSet(1)<< 12)

State has changed.

The object's state (target, source) has changed

const UpdateType UPDATE_TEXTURE(UpdateTypeSet(1)<< 11)

Textures have changed.

Update the Textures.

const UpdateType UPDATE_TOPOLOGY(UpdateTypeSet(1)<< 3)

Topology updated.

Updated Topology ( This update type has to be used if you modify the topology of an object. This includes adding vertices or removing them! )