Developer Documentation
QtWidgetNode.hh
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50 //=============================================================================
51 //
52 // CLASS QtWidgetNode
53 //
54 //=============================================================================
55 
56 #ifndef QT_WIDGET_NODE_HH
57 #define QT_WIDGET_NODE_HH
58 
59 //== INCLUDES =================================================================
60 
61 #include <ObjectTypes/Plane/PlaneType.hh>
62 #include <ACG/Scenegraph/BaseNode.hh>
63 #include <ACG/Scenegraph/DrawModes.hh>
64 #include <ACG/GL/VertexDeclaration.hh>
65 #include <ACG/GL/IRenderer.hh>
66 #include <ACG/GL/GLPrimitives.hh>
67 
68 #include <QObject>
69 #include <QWidget>
70 
71 //== NAMESPACES ===============================================================
72 
73 namespace ACG {
74 namespace SceneGraph {
75 
76 //== CLASS DEFINITION =========================================================
77 
79 {
80 public:
87  QtWidgetNode(QWidget* _widget, BaseNode *_parent = 0, std::string _name = "<QtWidgetNode>");
88 
90  ~QtWidgetNode();
91 
93  ACG_CLASSNAME(QtWidgetNode);
94 
96  ACG::SceneGraph::DrawModes::DrawMode availableDrawModes() const;
97 
99  void boundingBox(ACG::Vec3d & _bbMin, ACG::Vec3d & _bbMax);
100 
108  void getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::SceneGraph::DrawModes::DrawMode& _drawMode , const ACG::SceneGraph::Material* _mat);
109 
110 
111  void mouseEvent(GLState& _state, QMouseEvent* _event);
112  void mouseEvent(QMouseEvent* _event);
113 
114  QWidget* widget()const{return widget_;}
116  void setWidget(QWidget* _w);
117 
118 private:
119  class NodeEventFilter : public QObject
120  {
121  public:
122  NodeEventFilter(QtWidgetNode* p){node_ = p;}
123  protected:
124  bool eventFilter(QObject *obj, QEvent *event);
125  private:
126  QtWidgetNode *node_;
127  } *ef_;
128 
129  friend class NodeEventFilter;
130 
132  void createTexture();
133 
135  void createGeometry(GLState& _state);
136 
138  void updateGeometry();
139 
141  void uploadPlane();
142 
144  unsigned int vbo_;
145  GLuint texID_;
146  ACG::VertexDeclaration vertexDecl_;
147 
149  QWidget* widget_;
150 
153  int oldWidgetHeight_;
154 
157  bool planeCreated_;
158 
161 
162  bool anisotropicSupport_;
163 
164 };
165 
166 //=============================================================================
167 } // namespace SceneGraph
168 } // namespace ACG
169 
170 //=============================================================================
171 #endif // QT_WIDGET_NODE_HH defined
172 //=============================================================================
Class to define the vertex input layout.
Definition: MeshNode2T.cc:266
#define DLLEXPORT
Plane plane_
plane position and dimensions
ACG::SceneGraph::QtWidgetNode QtWidgetNode
Simple Name for QtWidgetNode.
int oldWidgetWidth_
initial widgetHeight/Width. Is 0, if widget is 0 or if plane wasn&#39;t initialized with current view/pro...
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
QWidget * widget_
current widget
GLState * state_
last state
unsigned int vbo_
VBO used to render the plane.