Developer Documentation
SceneGraphAnalysis.cc
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49 
50 #include "SceneGraphAnalysis.hh"
51 
52 namespace ACG {
53 namespace SceneGraph {
54 
63  unsigned int& _maxPasses,
64  ACG::Vec3d& _bbmin,
65  ACG::Vec3d& _bbmax)
66 {
67  // Get max number of render pass
68  // Single pass action, this info is static during multipass
70  ACG::SceneGraph::traverse(_root, info_act);
71 
72  _maxPasses = info_act.getMaxPasses();
73 
74  // get scene size
75  // Single pass action, as the bounding box is not influenced by multipass traversal
77  ACG::SceneGraph::traverse(_root, act);
78 
79  _bbmin = (ACG::Vec3d) act.bbMin();
80  _bbmax = (ACG::Vec3d) act.bbMax();
81 }
82 
83 //=============================================================================
84 } // namespace SceneGraph
85 } // namespace ACG
86 //=============================================================================
unsigned int getMaxPasses() const
Get the number of required traverse passes from Scenegraph.
Definition: MeshNode2T.cc:491
const Vec3d & bbMax() const
Returns maximum point of the bounding box.
Definition: MeshNode2T.cc:409
const Vec3d & bbMin() const
Returns minimum point of the bounding box.
Definition: MeshNode2T.cc:407
void analyzeSceneGraph(ACG::SceneGraph::BaseNode *_root, unsigned int &_maxPasses, ACG::Vec3d &_bbmin, ACG::Vec3d &_bbmax)
Analyze the SceneGraph <ACG/Scenegraph/SceneGraphAnalysis.hh>
void traverse(BaseNode *_node, Action &_action)
Definition: SceneGraph.hh:143
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
VectorT< double, 3 > Vec3d
Definition: VectorT.hh:127