Developer Documentation
GridNode.hh
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51 
52 
53 //=============================================================================
54 //
55 // CLASS GridNode
56 //
57 //=============================================================================
58 
59 
60 #ifndef ACG_GRIDNODE_HH
61 #define ACG_GRIDNODE_HH
62 
63 
64 //== INCLUDES =================================================================
65 
66 
67 #include "MaterialNode.hh"
68 #include <vector>
69 
70 
71 //== NAMESPACES ===============================================================
72 
73 
74 namespace ACG {
75 namespace SceneGraph {
76 
77 
78 //== CLASS DEFINITION =========================================================
79 
80 
81 
88 class ACGDLLEXPORT GridNode : public MaterialNode
89 {
90 public:
91 
93  GridNode(BaseNode* _parent=0,
94  const std::string& _name="<GridNode>" );
95 
97  ~GridNode() {}
98 
100  enum Orientation { NONE = 0,
101  XY_PLANE = 1 ,
102  XZ_PLANE = 2 ,
103  YZ_PLANE = 4 };
104 
106  ACG_CLASSNAME(GridNode);
107 
109  ACG::SceneGraph::DrawModes::DrawMode availableDrawModes() const;
110 
112  void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax);
113 
115  void draw(GLState& _state, const DrawModes::DrawMode& _drawMode);
116 
118  void pick(GLState& _state, PickTarget _target);
119 
120 public:
121 
123  float gridSize();
124 
126  void gridSize(float _size);
127 
128 
134  void minRefinementDistance( double _distance );
135 
138  double minRefinementDistance();
139 
143  void setOrientation( unsigned int _orientation ) ;
144 
145  void autoResize(bool _auto);
146 
147 private:
148 
151  int verticalLines_;
152  int maxRefinement_;
153 
154 
159 
161  float gridSize_;
162 
165  Vec3d bb_max_;
166 
169  Vec3f midLineColor_;
170 
171  bool autoResize_;
172 
174  unsigned int orientation_;
175 
176 };
177 
178 
179 //=============================================================================
180 } // namespace SceneGraph
181 } // namespace ACG
182 //=============================================================================
183 #endif // ACG_GRIDNODE_HH defined
184 //=============================================================================
185 
float gridSize_
dimensions of the grid
Definition: GridNode.hh:161
Vec3d bb_min_
bounding box
Definition: GridNode.hh:164
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99
~GridNode()
Destructor.
Definition: GridNode.hh:97
Orientation
Enum for Orientation.
Definition: GridNode.hh:100
unsigned int orientation_
Contains all orientations to draw.
Definition: GridNode.hh:174
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
Vec3f baseLineColor_
colors for the grid
Definition: GridNode.hh:168
int horizontalLines_
initial number of baseLines
Definition: GridNode.hh:150