Developer Documentation
OpenMesh::Subdivider::Uniform::LongestEdgeT< MeshType, RealType > Class Template Reference

#include <libs_required/OpenMesh/src/OpenMesh/Tools/Subdivider/Uniform/LongestEdgeT.hh>

Inheritance diagram for OpenMesh::Subdivider::Uniform::LongestEdgeT< MeshType, RealType >:
OpenMesh::Subdivider::Uniform::SubdividerT< MeshType, RealType > OpenMesh::Utils::Noncopyable

Public Types

typedef RealType real_t
 
typedef MeshType mesh_t
 
typedef SubdividerT< mesh_t, real_t > parent_t
 
typedef std::vector< std::vector< real_t > > weights_t
 
typedef std::vector< real_t > weight_t
 
typedef std::pair< typename mesh_t::EdgeHandle, real_t > queueElement
 
- Public Types inherited from OpenMesh::Subdivider::Uniform::SubdividerT< MeshType, RealType >
typedef MeshType mesh_t
 
typedef RealType real_t
 

Public Member Functions

 LongestEdgeT (mesh_t &_m)
 
const char * name () const
 Return name of subdivision algorithm.
 
void set_max_edge_length (double _value)
 
- Public Member Functions inherited from OpenMesh::Subdivider::Uniform::SubdividerT< MeshType, RealType >
virtual ~SubdividerT ()
 Descructor (calls detach())
 
 SubdividerT (void)
 
 SubdividerT (MeshType &_m)
 
bool operator() (MeshType &_m, size_t _n, const bool _update_points=true)
 
bool attach (MeshType &_m)
 
bool operator() (size_t _n, const bool _update_points=true)
 
void detach (void)
 

Protected Member Functions

bool prepare (mesh_t &_m)
 Prepare mesh, e.g. add properties.
 
bool cleanup (mesh_t &_m)
 Cleanup mesh after usage, e.g. remove added properties.
 
bool subdivide (MeshType &_m, size_t _n, const bool _update_points=true)
 Subdivide mesh _m _n times.
 
Overload theses methods

Private Attributes

real_t max_edge_length_squared_
 

Detailed Description

template<typename MeshType, typename RealType = float>
class OpenMesh::Subdivider::Uniform::LongestEdgeT< MeshType, RealType >

Uniform LongestEdgeT subdivision algorithm

Very simple algorithm splitting all edges which are longer than given via set_max_edge_length(). The split is always performed on the longest edge in the mesh.

Definition at line 105 of file LongestEdgeT.hh.


The documentation for this class was generated from the following file: