Developer Documentation
ACG::SceneGraph::ACG::IRenderer::DepthMapPass Class Reference
Inheritance diagram for ACG::SceneGraph::ACG::IRenderer::DepthMapPass:
ACG::SceneGraph::ACG::ShaderModifier

Public Member Functions

void modifyFragmentEndCode (QStringList *_code)
 Append code the the fragment shader. More...
 
- Public Member Functions inherited from ACG::SceneGraph::ACG::ShaderModifier
virtual void modifyVertexIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the vertex shader. More...
 
virtual void modifyVertexBeginCode (QStringList *_code)
 Append code the the vertex shader. More...
 
virtual void modifyVertexEndCode (QStringList *_code)
 Append code the the vertex shader. More...
 
virtual void modifyGeometryIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the geometry shader. More...
 
virtual void modifyTessControlIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the tessellation control shader. More...
 
virtual void modifyTessEvalIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the tessellation evaluation shader. More...
 
virtual void modifyFragmentIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the fragment shader. More...
 
virtual void modifyFragmentBeginCode (QStringList *_code)
 Append code the the fragment shader. More...
 
virtual void modifyLightingCode (QStringList *_code, int _lightId, ShaderGenLightType _lightType)
 Modify the default lighting code of the shader generator. More...
 
virtual bool replaceDefaultLightingCode ()
 Specify whether this modifier replaces or extends the default lighting code. More...
 
unsigned int getID ()
 Returns the modifier ID. More...
 
 operator std::vector< unsigned int > () const
 
std::vector< unsigned int > operator| (const std::vector< unsigned int > &_v) const
 
virtual void modifyVertexIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the vertex shader. More...
 
virtual void modifyVertexBeginCode (QStringList *_code)
 Append code the the vertex shader. More...
 
virtual void modifyVertexEndCode (QStringList *_code)
 Append code the the vertex shader. More...
 
virtual void modifyGeometryIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the geometry shader. More...
 
virtual void modifyTessControlIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the tessellation control shader. More...
 
virtual void modifyTessEvalIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the tessellation evaluation shader. More...
 
virtual void modifyFragmentIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the fragment shader. More...
 
virtual void modifyFragmentBeginCode (QStringList *_code)
 Append code the the fragment shader. More...
 
virtual void modifyLightingCode (QStringList *_code, int _lightId, ShaderGenLightType _lightType)
 Modify the default lighting code of the shader generator. More...
 
virtual bool replaceDefaultLightingCode ()
 Specify whether this modifier replaces or extends the default lighting code. More...
 
unsigned int getID ()
 Returns the modifier ID. More...
 
 operator std::vector< unsigned int > () const
 
std::vector< unsigned int > operator| (const std::vector< unsigned int > &_v) const
 
virtual void modifyVertexIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the vertex shader. More...
 
virtual void modifyVertexBeginCode (QStringList *_code)
 Append code the the vertex shader. More...
 
virtual void modifyVertexEndCode (QStringList *_code)
 Append code the the vertex shader. More...
 
virtual void modifyGeometryIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the geometry shader. More...
 
virtual void modifyTessControlIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the tessellation control shader. More...
 
virtual void modifyTessEvalIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the tessellation evaluation shader. More...
 
virtual void modifyFragmentIO (ShaderGenerator *_shader)
 Add your own inputs/outputs to the fragment shader. More...
 
virtual void modifyFragmentBeginCode (QStringList *_code)
 Append code the the fragment shader. More...
 
virtual void modifyLightingCode (QStringList *_code, int _lightId, ShaderGenLightType _lightType)
 Modify the default lighting code of the shader generator. More...
 
virtual bool replaceDefaultLightingCode ()
 Specify whether this modifier replaces or extends the default lighting code. More...
 
unsigned int getID ()
 Returns the modifier ID. More...
 
 operator std::vector< unsigned int > () const
 
std::vector< unsigned int > operator| (const std::vector< unsigned int > &_v) const
 

Static Public Attributes

static DepthMapPass instance
 

Additional Inherited Members

- Static Public Member Functions inherited from ACG::SceneGraph::ACG::ShaderModifier
static ShaderModifierloadFromFile (QString _filename)
 Load a modifier from file. More...
 
static ShaderModifierloadFromFile (QString _filename)
 Load a modifier from file. More...
 
static ShaderModifierloadFromFile (QString _filename)
 Load a modifier from file. More...
 

Detailed Description

Definition at line 374 of file MeshNode2T.cc.

Member Function Documentation

void ACG::SceneGraph::ACG::IRenderer::DepthMapPass::modifyFragmentEndCode ( QStringList *  _code)
virtual

Append code the the fragment shader.

Refer to the generation structure (Shader Generator ) to see where your code is added and which variables you can modify. Use

_code->push_back("...");

to insert your code here.

Parameters
_codestring list of shader code.

Reimplemented from ACG::SceneGraph::ACG::ShaderModifier.


The documentation for this class was generated from the following file: