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TextureControl2DTextureHandlingOVMT.cc
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49 
50 #ifdef ENABLE_OPENVOLUMEMESH_SUPPORT
51 
52 #define TEXTURECONTROL_2D_TEXTURE_HANDLING_OVM_C
53 
54 #include "TextureControl.hh"
55 
56 template< typename VolumeMeshT, typename VolumeMeshObjectT >
57 void TextureControlPlugin::copyTexture ( Texture& /*_texture*/, VolumeMeshT& _mesh, VolumeMeshObjectT& _obj, OpenVolumeMesh::VertexPropertyT< ACG::Vec2d > _texProp )
58 {
59 
60  OpenVolumeMesh::TexCoordAttrib<ACG::Vec2f>& texcoord = _obj.texcoords();
61 
62  for ( OpenVolumeMesh::VertexIter v_it = _mesh.vertices_begin(); v_it != _mesh.vertices_end(); ++v_it)
63  texcoord[*v_it] = _texProp[*v_it];
64 
65 }
66 
67 #endif
void copyTexture(Texture &_texture, MeshT &_mesh, OpenMesh::VPropHandleT< double > _texProp)
Copy the supplied 1D vertex property to both coordinates of the 2D vertex OM texture property...
Property classes for the different entity types.