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SplatCloudNode.hh
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49 
50 //================================================================
51 //
52 // CLASS SplatCloudNode
53 //
54 // SplatCloudNode renders splats by passing positions, normals, pointsizes and colors (and picking colors) to the GL.
55 // These elements are internally stored in an array using an OpenGL vertex-buffer-object
56 // including vertices, normals, texcoords and colors.
57 //
58 //================================================================
59 
60 
61 #ifndef ACG_SPLATCLOUDNODE_HH
62 #define ACG_SPLATCLOUDNODE_HH
63 
64 
65 //== INCLUDES ====================================================
66 
67 
68 #include "SplatCloud/SplatCloud.hh"
69 
71 
72 #include <ACG/Scenegraph/BaseNode.hh>
73 
74 #include <ACG/Scenegraph/DrawModes.hh>
75 
76 #include <ACG/GL/gl.hh>
77 
78 
79 //== NAMESPACES ==================================================
80 
81 
82 namespace ACG {
83 namespace SceneGraph {
84 
85 
86 //== CLASS DEFINITION ============================================
87 
88 
95 {
96 public:
97 
98  //-- TYPEDEFS ----------------------------------------------------
99 
101  typedef SplatCloud::Color Color;
102  typedef SplatCloud::Normal Normal;
103  typedef SplatCloud::Pointsize Pointsize;
104  typedef SplatCloud::Index Index;
105  typedef SplatCloud::Viewlist Viewlist;
106  typedef SplatCloud::Selection Selection;
107 
108  //----------------------------------------------------------------
109 
110 public:
111 
113  SplatCloudNode( const SplatCloud &_splatCloud, BaseNode *_parent = 0, std::string _name = "<SplatCloudNode>" );
114 
116  ~SplatCloudNode();
117 
118  ACG_CLASSNAME( SplatCloudNode );
119 
121  inline DrawModes::DrawMode availableDrawModes() const { return splatsDrawMode_ | dotsDrawMode_ | pointsDrawMode_; }
122 
124  void boundingBox( ACG::Vec3d &_bbMin, ACG::Vec3d &_bbMax );
125 
127  void draw( GLState &_state, const DrawModes::DrawMode &_drawMode );
128 
130  void pick( GLState &_state, PickTarget _target );
131 
132  // TODO: hack, because pick() doesn't get a drawmode
133  inline void enterPick( GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode ) { pickDrawMode_ = _drawMode; }
134 
135  // ---- splat cloud ----
136 
137  inline const SplatCloud &splatCloud() const { return splatCloud_; }
138 
139  // ---- modification tags ----
140 
141  inline void modifiedPositions() { positionsModified_ = true; }
142  inline void modifiedColors() { colorsModified_ = true; }
143  inline void modifiedNormals() { normalsModified_ = true; }
144  inline void modifiedPointsizes() { pointsizesModified_ = true; }
145  inline void modifiedSelections() { selectionsModified_ = true; }
146  inline void modifiedPickColors() { pickColorsModified_ = true; }
147 
148  inline void modifiedAll()
149  {
150  modifiedPositions();
151  modifiedColors();
152  modifiedNormals();
153  modifiedPointsizes();
154  modifiedSelections();
155  modifiedPickColors();
156  }
157 
158  // ---- default values ----
159 
160  inline void setDefaultColor ( const Color &_color ) { defaultColor_ = _color; }
161  inline void setDefaultNormal ( const Normal &_normal ) { defaultNormal_ = _normal; }
162  inline void setDefaultPointsize( const Pointsize &_pointsize ) { defaultPointsize_ = _pointsize; }
163 
164  inline const Color &defaultColor() const { return defaultColor_; }
165  inline const Normal &defaultNormal() const { return defaultNormal_; }
166  inline const Pointsize &defaultPointsize() const { return defaultPointsize_; }
167 
169  inline const Position &getPosition ( int _idx ) const { return splatCloud_.hasPositions() ? splatCloud_.positions ( _idx ) : DEFAULT_POSITION; }
170  inline const Color &getColor ( int _idx ) const { return splatCloud_.hasColors() ? splatCloud_.colors ( _idx ) : defaultColor_; }
171  inline const Normal &getNormal ( int _idx ) const { return splatCloud_.hasNormals() ? splatCloud_.normals ( _idx ) : defaultNormal_; }
172  inline const Pointsize &getPointsize( int _idx ) const { return splatCloud_.hasPointsizes() ? splatCloud_.pointsizes( _idx ) : defaultPointsize_; }
173  inline const Index &getIndex ( int _idx ) const { return splatCloud_.hasIndices() ? splatCloud_.indices ( _idx ) : DEFAULT_INDEX; }
174  inline const Viewlist &getViewlist ( int _idx ) const { return splatCloud_.hasViewlists() ? splatCloud_.viewlists ( _idx ) : DEFAULT_VIEWLIST; }
175  inline const Selection &getSelection( int _idx ) const { return splatCloud_.hasSelections() ? splatCloud_.selections( _idx ) : DEFAULT_SELECTION; }
176 
177  //----------------------------------------------------------------
178 
179 private:
180 
181  // ---- splat cloud ----
182 
185 
186  // ---- modification tags ----
187 
190  bool colorsModified_;
191  bool normalsModified_;
192  bool pointsizesModified_;
193  bool selectionsModified_;
194  bool pickColorsModified_;
195 
197  inline bool vboModified() const
198  {
199  return positionsModified_ ||
200  colorsModified_ ||
201  normalsModified_ ||
202  pointsizesModified_ ||
203  selectionsModified_ ||
204  pickColorsModified_;
205  }
206 
207  // ---- default values ----
208 
211  Normal defaultNormal_;
212  Pointsize defaultPointsize_;
213 
214  // ---- draw modes ----
215 
216  DrawModes::DrawMode splatsDrawMode_;
217  DrawModes::DrawMode dotsDrawMode_;
218  DrawModes::DrawMode pointsDrawMode_;
219 
220  // ---- picking ----
221 
222  unsigned int pickingBaseIndex_;
223 
224  // TODO: hack, see enterPick()
225  DrawModes::DrawMode pickDrawMode_;
226 
227  // ---- vertex buffer object ----
228 
229  GLuint vboGlId_;
230  unsigned int vboNumSplats_;
231  unsigned char *vboData_;
232 
235  int vboColorsOffset_;
236  int vboNormalsOffset_;
237  int vboPointsizesOffset_;
238  int vboSelectionsOffset_;
239  int vboPickColorsOffset_;
240 
242  inline bool vboStructureModified() const
243  {
244  return vboNumSplats_ != splatCloud_.numSplats() ||
245  (vboPositionsOffset_ != -1) != splatCloud_.hasPositions() ||
246  (vboColorsOffset_ != -1) != splatCloud_.hasColors() ||
247  (vboNormalsOffset_ != -1) != splatCloud_.hasNormals() ||
248  (vboPointsizesOffset_ != -1) != splatCloud_.hasPointsizes() ||
249  (vboSelectionsOffset_ != -1) != splatCloud_.hasSelections();
250  }
251 
252  void createVBO();
253  void destroyVBO();
254  void rebuildVBO( GLState &_state );
255 
256  void rebuildVBOPositions();
257  void rebuildVBOColors();
258  void rebuildVBONormals();
259  void rebuildVBOPointsizes();
260  void rebuildVBOSelections();
261  void rebuildVBOPickColors( GLState &_state );
262 
263  static const Position DEFAULT_POSITION;
264  static const Index DEFAULT_INDEX;
265  static const Viewlist DEFAULT_VIEWLIST;
266  static const Selection DEFAULT_SELECTION;
267 };
268 
269 
270 //================================================================
271 
272 
273 } // namespace SceneGraph
274 } // namespace ACG
275 
276 
277 //================================================================
278 
279 
280 #endif // ACG_SPLATCLOUDNODE_HH
Add colors to mesh item (vertices/faces/edges)
Definition: Attributes.hh:88
bool hasPositions() const
Return the availability of the predefined property.
Definition: SplatCloud.hh:613
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99
bool hasNormals() const
Return the availability of the predefined property.
Definition: SplatCloud.hh:615
bool vboModified() const
return true iff any of the data values in the VBO has to be changed
unsigned int numSplats() const
Get the number of splats.
Definition: SplatCloud.hh:185
bool positionsModified_
marks if parts of the data has been modified
bool vboStructureModified() const
returns true iff the internal block structure of the VBO has to be changed
DrawModes::DrawMode availableDrawModes() const
return available draw modes
bool hasPointsizes() const
Return the availability of the predefined property.
Definition: SplatCloud.hh:616
int vboPositionsOffset_
offsets relative to vboData_ or -1 if not present in VBO
Color defaultColor_
the default values will be used when the specific array is not present
const Position & getPosition(int _idx) const
if the data array exists, the entry with the given index is returned, otherwise the default value is ...
const SplatCloud & splatCloud_
reference to class containing all the data
#define DLLEXPORT
Add normals to mesh item (vertices/faces)
Definition: Attributes.hh:87
ACG::SceneGraph::SplatCloudNode SplatCloudNode
Simple Name for SplatCloudNode.
bool hasColors() const
Return the availability of the predefined property.
Definition: SplatCloud.hh:614
bool hasSelections() const
Return the availability of the predefined property.
Definition: SplatCloud.hh:619