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SkeletonObjectData.hh
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49 
50 #ifndef SKELETONOBJECTDATA_HH
51 #define SKELETONOBJECTDATA_HH
52 
54 
55 #define OBJECTDATA_SKELETON "Skeleton Object Data"
56 
64 {
65 public:
67  }
68 
70  PerObjectData(),
71  skins_(_copy.skins_)
72  {
73  }
74 
76  }
77 
78  // Copy function
80  SkeletonObjectData* copy = new SkeletonObjectData(*this);
81  return copy;
82  }
83 
84 public:
88  int skin( unsigned int _index ){
89  if ( _index >= skins_.size() )
90  return -1;
91  return skins_[_index];
92  }
93 
97  unsigned int skinCount(){
98  return skins_.size();
99  }
100 
104  void addSkin(int _objectId){
105  //check if already available
106  for(unsigned int i=0; i < skins_.size(); i++)
107  if ( skins_[i] == _objectId )
108  return;
109  //add the skin
110  skins_.push_back(_objectId);
111  }
112 
116  void removeSkin(int _objectId){
117  //check if already available
118  for(unsigned int i=0; i < skins_.size(); i++)
119  if ( skins_[i] == _objectId ){
120  skins_.erase( skins_.begin() + i );
121  return;
122  }
123  //not found
124  std::cerr << "Cannot remove skin with object id:" << _objectId << ". Not found!" << std::endl;
125  }
126 
130  void clearSkins(){
131  skins_.clear();
132  }
133 
134 private:
135  //vector of object ids from all skins attached to this skeleton
136  std::vector< int > skins_;
137 };
138 
139 #endif //SKELETONOBJECTDATA_HH
void clearSkins()
Remove all skins from the skeleton.
PerObjectData * copyPerObjectData()
Copy Function.
void removeSkin(int _objectId)
Remove a skin from the skeleton.
unsigned int skinCount()
Get the number of associated skins.
void addSkin(int _objectId)
Add a skin to the skeleton.
PerObjectData()
You have to provide your own constructor for your object.
int skin(unsigned int _index)
Get the skin with given index (0 <= _index < skinCount())
Object Payload.
Data object attached to the skeleton.