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InterpolationAnimationT.hh
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49 
50 #ifndef INTERPOLATIONANIMATIONT_HH
51 #define INTERPOLATIONANIMATIONT_HH
52 
53 #include <vector>
54 #include <map>
55 
56 #include "../PoseT.hh"
57 #include "InterpolationT.hh"
58 #include "InterpolationMatrixManipulatorT.hh"
59 
60 template<class PointT>
61 class InterpolationAnimationT : public AnimationT<PointT>
62 {
63  template<typename>
64  friend class SkeletonT;
65 
66  public:
67  typedef PointT Point;
68  typedef typename Point::value_type Scalar;
69  typedef PoseT<PointT> Pose;
72  typedef std::vector<Scalar> TargetType;
73 
74  public:
76  InterpolationAnimationT(Skeleton* _skeleton, MatrixManipulator *_matrixManipulator);
77  virtual ~InterpolationAnimationT();
78 
79  virtual AnimationT<PointT>* copy();
80 
81  virtual void updateFromGlobal(unsigned int _index);
82 
83  virtual bool getMinInput(Scalar& _result);
84  virtual bool getMaxInput(Scalar& _result);
85 
86  protected:
87 
88  Skeleton* skeleton_;
89 
90  std::vector<int> influencedJoints_;
91  std::vector< Interpolator* > interpolators_;
92  //Hier muss es einen Mapper geben, der weiß, wie er auf die Matrix aus der Pose die Werte, die der Interpolator
93  //erzeugt, anwendet.
94  std::map < Interpolator*, std::vector < TargetType > > precalculations_;
95  MatrixManipulator* matrixManipulator_;
96  unsigned int frames_;
97 
98  std::map < unsigned int, Pose* > interpolatedPoses_;
99 
100  unsigned int calcAbsoluteMaxForInterpolator(uint _index);
101 
102  public:
103  static const int FPS = 60;
104 
105  public:
106 
107  //===========================================================================
112  //===========================================================================
113 
119  virtual Pose* pose(unsigned int _iFrame);
120 
128  virtual Pose* pose(unsigned int _iFrame, Pose* _reference);
129 
133  inline unsigned int frameCount();
134 
138  //===========================================================================
143  //===========================================================================
144 
151  virtual void insertJointAt(unsigned int _index);
152 
159  virtual void removeJointAt(unsigned int _index);
160 
164  //===========================================================================
169  //===========================================================================
170 
175  void addInterpolator(InterpolationT<double> *_interpolator);
176 
182  Interpolator* interpolator(unsigned int _index);
183 
188  unsigned int interpolatorCount();
191  //===========================================================================
195  //===========================================================================
196 
197  void addInfluencedJoint(int _joint)
198  {
199  influencedJoints_.push_back(_joint);
200  }
201 
202  bool isInfluenced(int _joint);
203 
204  std::vector<int>& influencedJoints();
205 
208  //===========================================================================
212  //===========================================================================
213 
218  MatrixManipulator* matrixManipulator() { return matrixManipulator_; }
219 
222  Pose* getReference() { return pose(0); }
223 
224  virtual void clearPoseCache()
225  {
226  if (interpolatedPoses_.size() == 1 && interpolatedPoses_.find(0) != interpolatedPoses_.end())
227  return;
228 
229  if (interpolatedPoses_.find(0) != interpolatedPoses_.end()) {
230  // Pose* frame0 = (interpolatedPoses_.find(0)->second);
231 
232  if (interpolatedPoses_.size() > 1) {
233  typename std::map<unsigned int, Pose*>::iterator ip_it = interpolatedPoses_.begin();
234  ++ip_it;
235  for (; ip_it != interpolatedPoses_.end(); ++ip_it) {
236  delete ip_it->second;
237  interpolatedPoses_.erase(ip_it);
238  }
239  }
240 
241  // interpolatedPoses_.insert(std::pair<unsigned int, Pose>(0, frame0));
242  } else {
243  interpolatedPoses_.clear();
244  }
245  }
246 
247 
248 };
249 
250 //=============================================================================
251 #if defined(INCLUDE_TEMPLATES) && !defined(INTERPOLATIONANIMATIONT_C)
252 #define INTERPOLATIONANIMATIONT_TEMPLATES
253 #include "InterpolationAnimationT.cc"
254 #endif
255 //=============================================================================
256 
257 #endif //INTERPOLATIONANIMATIONT_HH
virtual Pose * pose(unsigned int _iFrame)
Returns a pointer to the pose calculated for the given frame.
unsigned int frameCount()
Returns the number of frames stored in this pose.
MatrixManipulator * matrixManipulator()
Get the matrix manipulator.
unsigned int calcAbsoluteMaxForInterpolator(uint _index)
Calculates the last frame that interpolator _index is responsible for.
Knows how to apply the values generated by an interpolator to a matrix. When playing back an Interpol...
A general pose, used to store the frames of the animation.
Definition: PoseT.hh:68
Interpolator * interpolator(unsigned int _index)
Get the i-th interpolator.
InterpolationAnimationT(const InterpolationAnimationT< PointT > &_other)
Copy constructor.
Stores a single animation.
Definition: AnimationT.hh:67
void addInterpolator(InterpolationT< double > *_interpolator)
Add an interpolator.
virtual void updateFromGlobal(unsigned int _index)
Updates the local matrix using the global matrix.
virtual void insertJointAt(unsigned int _index)
Called by the skeleton as a new joint is inserted.
unsigned int interpolatorCount()
Get the number of interpolators.
virtual void removeJointAt(unsigned int _index)
Called by the skeleton as a joint is deleted.