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OpenFlipper - An Open Source Geometry Processing and Rendering Framework

OpenFlipper is an OpenSource multi-platform application and programming framework designed for processing, modeling and rendering of geometric data.  Currently supported platforms are Windows, MacOS X and Linux. Using OpenMesh a variety of file formats are supported ( off, obj, ply, ... ).


Additionally OpenFlipper provides a highly flexible interface for creating and testing own geometry processing algorithms. A powerfull scripting language can be used to access all parts of OpenFlipper and modify geometry or the user interface at runtime.


For more information about OpenFlipper and its features take a look at the Introduction page.

News

Friday 20. of January 2012 New Bugtracking system

We moved our bugtracking system from Bugzilla to Redmine.


Friday 07. of October 2011 OpenFlipper 1.1 in Mac App Store

OpenFlipper version 1.1 has been accepted in the Mac app store.


Thursday 06. of October 2011 Daily Build Infrastructure

Our new autobuild and test infrastructure is now available. From now on you can download daily builds of OpenFlipper at this URL: http://www.openflipper.org/Daily-Builds


Monday 26. of September 2011 OpenFlipper 1.1

OpenFlipper 1.1 has been released. With this release we introduced the new renderer and postprocessor interfaces. The renderer interface allows a plugin to replace the default rendering code with a specialized version, while the postprocessors can apply additional filters to the output of a renderer.

 

A new file plugin for reading and writing vtk files has been added and the script editor has been improved (online syntax check, line numbers, ...)

 

Furthermore we fixed a number of bugs.

 

A detailed list of changes can be found in the changelog.

 

Downloads are available in the download section and a Mac version has been submitted to the app store.


Thursday 30. of June 2011 OpenFlipper 1.0.2

OpenFlipper 1.0.2 has been released. This release contains a lot of Improvements such as an updated rendering system for meshes to improve performance, new selection interface, more flexible backup system, and updated readers.

 

Additionally a new datatype for camera visualization has been added.

 

The build system has been updated and we are now able to build Mac App Store compliant. Therefore 1.0.2 is the first version that got accepted in the App Store.

 

A detailed list of changes can be found in the changelog.


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