Public Member Functions | Protected Member Functions

MeshObject< MeshT > Class Template Reference

#include <ObjectTypes/MeshObject/MeshObjectT.hh>

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List of all members.

Public Member Functions

 MeshObject (const MeshObject &_object)
 copy constructor
 MeshObject (DataType _typeId)
 Constructor.
virtual ~MeshObject ()
 destructor
virtual void cleanup ()
 Reset current object, including all related nodes.
Name and Path handling

void setName (QString _name)
 Set the name of the Object.
Load/Save

bool loadMesh (QString _filename)
 Load a mesh from the given file.
Object Information

QString getObjectinfo ()
 Get all Info for the Object as a string.
Picking

bool picked (uint _node_idx)
 detect if the node has been picked
void enablePicking (bool _enable)
 Enable or disable picking for this Node.
bool pickingEnabled ()
 Check if picking is enabled for this Node.

Protected Member Functions

virtual void init (MeshT *_mesh=0)
 Initialise current object, including all related nodes.

BSP Extension ( Implements a BSP for the mesh used for fast searches )



typedef OpenMeshTriangleBSPT
< MeshT > 
OMTriangleBSP
OMTriangleBSPtriangle_bsp_
 If requested a bsp is created for this object.
OMTriangleBSPrequestTriangleBsp ()
void invalidateTriangleBsp ()
OMTriangleBSPresetTriangleBsp ()

Content



MeshT * mesh_
MeshT * mesh ()
 return a pointer to the mesh
virtual void update (UpdateType _type=UPDATE_ALL)
 Update the whole Object (Selection,Topology,...).
void updateSelection ()
 Call this function to update the modeling regions.
void updateModelingRegions ()
 Call this function to update the modeling regions.
void updateFeatures ()
 Update Feature Visualization Node.
void updateGeometry ()
 Update Geometry of all data structures.
void updateColor ()
 Update Colors of all data structures.
void updateTopology ()
 Update Topology of all data structures.
void updateTexture ()
 Update Texture of all data structures.
BaseObjectcopy ()

Visualization



ACG::SceneGraph::SelectionNodeT
< MeshT > * 
statusNode_
 Status Node for a mesh, visualizing the selection state of a mesh.
ACG::SceneGraph::StatusNodeT
< MeshT, AreaNodeMod< MeshT > > * 
areaNode_
 Area selection Vis.
ACG::SceneGraph::StatusNodeT
< MeshT, HandleNodeMod< MeshT > > * 
handleNode_
 Handle selection Vis.
ACG::SceneGraph::StatusNodeT
< MeshT, FeatureNodeMod< MeshT > > * 
featureNode_
 Feature selection Vis.
ACG::SceneGraph::MeshNodeT
< MeshT > * 
meshNode_
 Scenegraph Mesh Node.
ACG::SceneGraph::EnvMapNodetextureNode_
 Scenegraph TextureNode.
ACG::SceneGraph::ShaderNodeshaderNode_
 Scenegraph ShaderNode.
ACG::SceneGraph::EnvMapNodetextureNode ()
 Get the TextureNode of the current mesh.
ACG::SceneGraph::ShaderNodeshaderNode ()
 Return pointer to the shader node.
void hideSelection (bool _hide)
 Hide or show the selection Node of the object.
bool selectionVisible ()
 return if the selections are currently visible
void hideFeatures (bool _hide)
 Hide or show the feature Node of the object.
bool featuresVisible ()
 return if the feature Node of the object is currently visible
void hideAreas (bool _hide)
 Hide or show the area Nodes of the object.
bool areasVisible ()
 return if the areas are currently visible
ACG::SceneGraph::MeshNodeT
< MeshT > * 
meshNode ()
 Get the Scenegraph Mesh Node.
void boundingBox (ACG::Vec3d &_bbMin, typename ACG::Vec3d &_bbMax)
 Get the BoundingBox of this object.
BaseNodeprimaryNode ()

Detailed Description

template<class MeshT>
class MeshObject< MeshT >

This class provides the functionality for all kind of meshes for the framework

Definition at line 95 of file MeshObjectT.hh.


Constructor & Destructor Documentation

template<class MeshT >
MeshObject< MeshT >::MeshObject ( const MeshObject< MeshT > &  _object  ) 

copy constructor

Create a copy of this object

Definition at line 68 of file MeshObjectT.cc.

References BaseObjectData::init(), BaseObject::name(), and MeshObject< MeshT >::setName().

template<class MeshT >
MeshObject< MeshT >::MeshObject ( DataType  _typeId  ) 

Constructor.

This is the standard constructor for MeshObjects. As triangle and Poly Meshes are handled by this class, the typeId is passed to the MeshObject to specify it.

Parameters:
_typeId This is the type Id the Object will use. Should be typeId("TriangleMesh") or typeId("PolyMesh")

Constructor for Mesh Objects. This object class gets a Separator Node giving the root node to which it should be connected. The mesh is generated internally and all nodes for visualization will be added below the scenegraph node.
You dont need to create an object of this type manually. Use PluginFunctions::addTriMesh or PluginFunctions::addPolyMesh instead. The objectDataType has to match the one of MeshT ( see Types.hh::DataType )

Definition at line 96 of file MeshObjectT.cc.

References BaseObjectData::init(), and BaseObject::setDataType().

template<class MeshT >
MeshObject< MeshT >::~MeshObject (  )  [virtual]

destructor

Destructor for Mesh Objects. The destructor deletes the mesh and all Scenegraph nodes associated with the mesh or the object.

Definition at line 116 of file MeshObjectT.cc.

References MeshObject< MeshT >::areaNode_, BaseObject::deleteData(), MeshObject< MeshT >::featureNode_, MeshObject< MeshT >::handleNode_, MeshObject< MeshT >::meshNode_, MeshObject< MeshT >::shaderNode_, MeshObject< MeshT >::textureNode_, and MeshObject< MeshT >::triangle_bsp_.


Member Function Documentation

template<class MeshT >
void MeshObject< MeshT >::boundingBox ( ACG::Vec3d _bbMin,
typename ACG::Vec3d _bbMax 
)

Get the BoundingBox of this object.

Get the Bounding box size of this object

Definition at line 534 of file MeshObjectT.cc.

References ACG::SceneGraph::MeshNodeT< Mesh >::boundingBox(), and MeshObject< MeshT >::meshNode_.

template<class MeshT >
void MeshObject< MeshT >::cleanup ( void   )  [virtual]

Reset current object, including all related nodes.

Cleanup Function for Mesh Objects. Deletes the contents of the whole object and calls MeshObject::init afterwards.

Reimplemented from BaseObjectData.

Definition at line 150 of file MeshObjectT.cc.

References MeshObject< MeshT >::areaNode_, MeshObject< MeshT >::featureNode_, MeshObject< MeshT >::handleNode_, BaseObjectData::init(), MeshObject< MeshT >::meshNode_, MeshObject< MeshT >::shaderNode_, MeshObject< MeshT >::statusNode_, MeshObject< MeshT >::textureNode_, and MeshObject< MeshT >::triangle_bsp_.

template<class MeshT >
BaseObject * MeshObject< MeshT >::copy (  )  [virtual]

return a full copy of this object ( All scenegraph nodes will be created ) but the object will not be a part of the object tree.

Reimplemented from BaseObject.

Definition at line 449 of file MeshObjectT.cc.

template<class MeshT >
QString MeshObject< MeshT >::getObjectinfo (  )  [virtual]

Get all Info for the Object as a string.

Returns a string containing all information about the current object. This also includes the information provided by BaseObjectData::getObjectinfo

Returns:
String containing the object information

Reimplemented from BaseObject.

Definition at line 593 of file MeshObjectT.cc.

References BaseObject::dataType(), MeshObject< MeshT >::mesh(), and typeId().

template<class MeshT >
void MeshObject< MeshT >::hideAreas ( bool  _hide  ) 
template<class MeshT >
void MeshObject< MeshT >::hideSelection ( bool  _hide  ) 

Hide or show the selection Node of the object.

Shows or hides the selections on the object

Definition at line 476 of file MeshObjectT.cc.

References ACG::SceneGraph::BaseNode::Active, ACG::SceneGraph::BaseNode::HideNode, ACG::SceneGraph::ACG::SceneGraph::BaseNode::set_status(), and MeshObject< MeshT >::statusNode_.

Referenced by ViewControlPlugin::showSelection().

template<class MeshT >
void MeshObject< MeshT >::init ( MeshT *  _mesh = 0  )  [protected, virtual]
template<class MeshT >
void MeshObject< MeshT >::invalidateTriangleBsp (  ) 

If something in the mesh changes, call this function to clear the octree. You have to do a new request as the old one will be deleted.

Todo:

: Update the tree when the update function of this object is called.

: dont recreate but update the old one.

Returns:
The new pointer to the bsp or Null if unsupported

Definition at line 696 of file MeshObjectT.cc.

References MeshObject< MeshT >::triangle_bsp_.

Referenced by MeshObject< MeshT >::updateGeometry(), and MeshObject< MeshT >::updateTopology().

template<class MeshT >
bool MeshObject< MeshT >::loadMesh ( QString  _filename  ) 

Load a mesh from the given file.

Load the mesh data from a file. The loader uses the OpenMesh object loaders and therefore supports all mesh types supported by OpenMesh.

Parameters:
_filename Full path of the file to load.

Definition at line 554 of file MeshObjectT.cc.

References BaseObject::dataType(), MeshObject< MeshT >::mesh(), BaseObject::name(), OpenMesh::IO::read_mesh(), BaseObjectData::setFromFileName(), MeshObject< MeshT >::setName(), BaseObjectData::show(), and MeshObject< MeshT >::update().

template<class MeshT >
MeshT * MeshObject< MeshT >::mesh (  ) 
template<class MeshT >
ACG::SceneGraph::MeshNodeT< MeshT > * MeshObject< MeshT >::meshNode (  ) 

Get the Scenegraph Mesh Node.

Returns a pointer to the mesh node

Returns:
Pointer to the mesh node

Definition at line 527 of file MeshObjectT.cc.

References MeshObject< MeshT >::meshNode_.

template<class MeshT >
bool MeshObject< MeshT >::picked ( uint  _node_idx  )  [virtual]

detect if the node has been picked

Given an node index from PluginFunctions::scenegraphPick this function can be used to check if the meshNode of the object has been picked.

Parameters:
_node_idx Index of the picked mesh node
Returns:
bool if the meshNode of this object is the picking target.

Reimplemented from BaseObjectData.

Definition at line 624 of file MeshObjectT.cc.

References ACG::SceneGraph::ACG::SceneGraph::BaseNode::id(), and MeshObject< MeshT >::meshNode_.

template<class MeshT >
BaseNode * MeshObject< MeshT >::primaryNode (  )  [virtual]

get the primary node of this object (Use this node to change drawModes)

Reimplemented from BaseObjectData.

Definition at line 709 of file MeshObjectT.cc.

References BaseObjectData::boundingBoxNode().

template<class MeshT >
MeshObject< MeshT >::OMTriangleBSP * MeshObject< MeshT >::requestTriangleBsp (  ) 

Get a bsp for this object. Only supported for Triangle Meshes at the moment.

Returns:
Pointer to bsp or Null if unsupported for this type.

Definition at line 653 of file MeshObjectT.cc.

References TriangleBSPCoreT< BSPTraits >::build(), BaseObject::dataType(), MeshObject< MeshT >::mesh(), TriangleBSPCoreT< BSPTraits >::push_back(), TriangleBSPCoreT< BSPTraits >::reserve(), MeshObject< MeshT >::triangle_bsp_, and typeId().

Referenced by MeshObject< MeshT >::resetTriangleBsp().

template<class MeshT >
MeshObject< MeshT >::OMTriangleBSP * MeshObject< MeshT >::resetTriangleBsp (  ) 

Update the bsp for this object. Only supported for Triangle Meshes at the moment.

Returns:
Pointer to bsp or Null if unsupported for this type.

Definition at line 684 of file MeshObjectT.cc.

References MeshObject< MeshT >::requestTriangleBsp(), and MeshObject< MeshT >::triangle_bsp_.

template<class MeshT >
void MeshObject< MeshT >::setName ( QString  _name  )  [virtual]
template<class MeshT >
ACG::SceneGraph::ShaderNode * MeshObject< MeshT >::shaderNode (  )  [virtual]

Return pointer to the shader node.

Returns a pointer to the shader node

Returns:
Pointer to the shader node

Reimplemented from BaseObjectData.

Definition at line 469 of file MeshObjectT.cc.

References MeshObject< MeshT >::shaderNode_.

template<class MeshT >
ACG::SceneGraph::EnvMapNode * MeshObject< MeshT >::textureNode (  ) 

Get the TextureNode of the current mesh.

Returns a pointer to the texture node

Returns:
Pointer to the texture node

Definition at line 461 of file MeshObjectT.cc.

References MeshObject< MeshT >::textureNode_.

Referenced by MeshObject< MeshT >::init().

template<class MeshT >
void MeshObject< MeshT >::update ( UpdateType  _type = UPDATE_ALL  )  [virtual]
template<class MeshT >
void MeshObject< MeshT >::updateColor (  ) 

Update Colors of all data structures.

Updates the color information in the mesh scenegraph node

Definition at line 407 of file MeshObjectT.cc.

References MeshObject< MeshT >::meshNode_, and ACG::SceneGraph::MeshNodeT< Mesh >::update_color().

Referenced by MeshObject< MeshT >::update().

template<class MeshT >
void MeshObject< MeshT >::updateFeatures (  ) 

Update Feature Visualization Node.

Updates the modeling regions scenegraph nodes

Definition at line 436 of file MeshObjectT.cc.

References MeshObject< MeshT >::featureNode_, and ACG::SceneGraph::StatusNodeT< Mesh, Mod >::updateSelection().

Referenced by MeshObject< MeshT >::update().

template<class MeshT >
void MeshObject< MeshT >::updateGeometry (  ) 
template<class MeshT >
void MeshObject< MeshT >::updateModelingRegions (  ) 

Call this function to update the modeling regions.

Updates the modeling regions scenegraph nodes

Definition at line 427 of file MeshObjectT.cc.

References MeshObject< MeshT >::areaNode_, MeshObject< MeshT >::handleNode_, and ACG::SceneGraph::StatusNodeT< Mesh, Mod >::updateSelection().

Referenced by MeshObject< MeshT >::update().

template<class MeshT >
void MeshObject< MeshT >::updateSelection (  ) 

Call this function to update the modeling regions.

Updates the selection scenegraph nodes

Definition at line 381 of file MeshObjectT.cc.

References MeshObject< MeshT >::statusNode_, and ACG::SceneGraph::StatusNodeT< Mesh, Mod >::updateSelection().

Referenced by MeshObject< MeshT >::update().

template<class MeshT >
void MeshObject< MeshT >::updateTexture (  ) 

Update Texture of all data structures.

Updates the modeling regions scenegraph nodes

Definition at line 443 of file MeshObjectT.cc.

References MeshObject< MeshT >::meshNode_, and ACG::SceneGraph::MeshNodeT< Mesh >::update_textures().

Referenced by MeshObject< MeshT >::update().

template<class MeshT >
void MeshObject< MeshT >::updateTopology (  ) 

The documentation for this class was generated from the following files: