Public Member Functions | Private Slots

BaseInterface Class Reference

Interface class from which all plugins have to be created. More...

#include <OpenFlipper/BasePlugin/BaseInterface.hh>

Inherited by BackupPlugin [private], BSplineCurveSelectionPlugin [private], BSplineSurfaceSelectionPlugin [private], ColorPlugin [private], DataControlPlugin [private], DecimaterPlugin [private], FileBVHPlugin [private], FileLightPlugin [private], FileOBJPlugin [private], FileOFFPlugin [private], FileOMPlugin [private], FilePlaPlugin [private], FilePLYPlugin [private], FileScriptPlugin [private], FileSKLPlugin [private], FileSPHPlugin [private], FileSTLPlugin [private], FileViewPlugin [private], FileVTKPlugin [private], InfoMeshObjectPlugin [private], INIPlugin [private], IsotropicRemesherPlugin [private], LaplaceLengthPlugin [private], MeanCurvaturePlugin [private], MeshObjectSelectionPlugin [private], MeshRepairPlugin [private], MouseAndKeyPlugin [private], MovePlugin [private], ObjectSelectionPlugin [private], PostProcessorDepthImagePlugin [private], PostProcessorPhilipsStereoPlugin [private], PrintPlugin [private], RenderPickingPlugin [private], ScriptingPlugin [private], SelectionBasePlugin [private], SimplePlugin [private], SkeletalAnimationPlugin [private], SkeletonEditingPlugin [private], SlicePlugin [private], SmootherPlugin [private], SmootherPlugin [private], SmootherPlugin [private], SubdividerPlugin [private], TextureControlPlugin [private], TopologyPlugin [private], TypeBSplineCurvePlugin [private], TypeBSplineSurfacePlugin [private], TypeCameraPlugin [private], TypeCoordsysPlugin [private], TypeLightPlugin [private], TypePlanePlugin [private], TypePolyMeshPlugin [private], TypeSkeletonPlugin [private], TypeSpherePlugin [private], TypeTriangleMeshPlugin [private], ViewControlPlugin [private], and VsiPlugin [private].

List of all members.

Public Member Functions

virtual ~BaseInterface ()
 Destructor.

Private Slots

virtual void exit ()
virtual void noguiSupported ()
Initialization

virtual void initializePlugin ()
 Initialize Plugin.
virtual void pluginsInitialized ()
 Initialize Plugin step 2.

Object/View updates



virtual void slotObjectUpdated (int _identifier)
 An object has been updated by another plugin.
virtual void slotObjectUpdated (int _identifier, const UpdateType _type)
 An object has been updated by another plugin.
virtual void slotAllCleared ()
 Called if the whole scene is cleared.
virtual void slotObjectSelectionChanged (int _identifier)
 The active object has changed.
virtual void slotVisibilityChanged (int _identifier)
 An object has been shown or hidden.
virtual void slotObjectPropertiesChanged (int _identifier)
 Object properties have been changed.
virtual void slotViewChanged ()
 View has changed.
virtual void slotDrawModeChanged (int _viewerId)
 A viewer changed its draw mode.
virtual void updateView ()
 Update current view in Main Application.
virtual void updatedObject (int _objectId)
 An object has been changed or added by this plugin.
virtual void updatedObject (int _identifier, const UpdateType _type)
 An object has been changed or added by this plugin.
virtual void nodeVisibilityChanged (int _identifier)
 A scenegraph node has been shown or hidden.

Plugin identification



virtual void setSlotDescription (QString _slotName, QString _slotDescription, QStringList _parameters, QStringList _descriptions)
 Set a description for a public slot.
virtual QString name ()=0
 Return a name for the plugin.
virtual QString description ()=0
 Return a description of what the plugin is doing.
virtual QString version ()
 Return a version string for your plugin.

Detailed Description

Interface class from which all plugins have to be created.

You have to implement at least name and description for your plugin. All other functions and signals are optional. If you want to implement or use them just add them to your plugin header. A detailed description of this interface can be found in the Base Interface .

See Plugin Programming for a tutorial on plugin programming.

Also see Dataflow diagrams for a detailed overview of OpenFlipper's data flow and interface function calls.

Definition at line 69 of file BaseInterface.hh.


Member Function Documentation

virtual QString BaseInterface::description (  )  [pure virtual]

Return a description of what the plugin is doing.

This function has to return a basic description of the plugin

Implemented in SimplePlugin.

Referenced by Core::loadPlugin().

virtual void BaseInterface::exit (  )  [inline, private, virtual, slot]

This function is called when the application exits or when your plugin is about to be unloaded. Here you can clean up your plugin, delete local variables...

Definition at line 274 of file BaseInterface.hh.

virtual void BaseInterface::initializePlugin (  )  [inline, private, virtual, slot]

Initialize Plugin.

This slot is called if the plugin is loaded and has to be initialized. All initialization stuff in this slot has to stay inside the plugin, no external signals are allowed here (and will be ignored). Don't create any objects via PluginFunctions here. Use the pluginsInitialized() slot for external initialization. After execution of this slot your plugin should be fully functional. Only gui elements may be uninitialized and should be created in pluginsInitialized().

Definition at line 85 of file BaseInterface.hh.

virtual QString BaseInterface::name (  )  [pure virtual]

Return a name for the plugin.

This Function has to return the name of the plugin.

Implemented in SimplePlugin.

Referenced by OptionsWidget::initKeyTree(), Core::loadPlugin(), CoreWidget::slotAddKeyMapping(), and Core::slotLoadPlugin().

virtual void BaseInterface::nodeVisibilityChanged ( int  _identifier  )  [inline, virtual, signal]

A scenegraph node has been shown or hidden.

Emit this Signal, if you changed the visibility of a scenegraph node directly (not via object->show/hide). This is required to reset the near and far plane for the viewers to provide an optimal view. Use the id of the object the node is attached to or -1 if it is not connected to an object.

Definition at line 146 of file BaseInterface.hh.

virtual void BaseInterface::noguiSupported (  )  [inline, private, virtual, slot]

Using this function you can inform the core that your plugin can run without creating a widget. If your plugin does not implement this function, it will not be loaded in scripting mode without gui. You don't have to do anything in this function.

Definition at line 280 of file BaseInterface.hh.

virtual void BaseInterface::pluginsInitialized (  )  [inline, private, virtual, slot]

Initialize Plugin step 2.

This slot is called if all plugins are loaded and the core is ready. Here you can create objects, set Textures and everything which will involve signals to the core.

Definition at line 92 of file BaseInterface.hh.

virtual void BaseInterface::setSlotDescription ( QString  _slotName,
QString  _slotDescription,
QStringList  _parameters,
QStringList  _descriptions 
) [inline, virtual, signal]

Set a description for a public slot.

public slots of each plugin are automatically available for scripting.
Use this Signal to add a description for your slot so that everyone knows what it is used for.

Parameters:
_slotName the name of the slot
_slotDescription a description for the slot
_parameters list of parameters
_descriptions list of descriptions for the parameters (_descriptions[i] corresponds to _parameters[i])

Definition at line 264 of file BaseInterface.hh.

virtual void BaseInterface::slotAllCleared (  )  [inline, private, virtual, slot]

Called if the whole scene is cleared.

This slot is called if the main application cleared the whole scene. No objects will remain in memory and all destructors of the objects are called before this signal is emitted.

Definition at line 181 of file BaseInterface.hh.

virtual void BaseInterface::slotDrawModeChanged ( int  _viewerId  )  [inline, private, virtual, slot]

A viewer changed its draw mode.

Parameters:
_viewerId Id of the viewer that changed its draw mode

Definition at line 223 of file BaseInterface.hh.

virtual void BaseInterface::slotObjectPropertiesChanged ( int  _identifier  )  [inline, private, virtual, slot]

Object properties have been changed.

This slot is called if the object properties (e.g. name ) have changed The id of the object is given as a parameter. If multiple or all objects have changed, the id will be -1.

Definition at line 208 of file BaseInterface.hh.

virtual void BaseInterface::slotObjectSelectionChanged ( int  _identifier  )  [inline, private, virtual, slot]

The active object has changed.

This slot is called by the main application if the current selection of an object has changed.
This means that the selection of source / target objects has changed. Additionally you get the id of the object that has been changed or -1 if all objects have been modified.

Definition at line 190 of file BaseInterface.hh.

virtual void BaseInterface::slotObjectUpdated ( int  _identifier,
const UpdateType  _type 
) [inline, private, virtual, slot]

An object has been updated by another plugin.

This slot is called by the main application if the number or status of existing objects changed or if an existing object has been changed. This could mean, that objects are added or deleted or that an existing object with the given id has been modified. If you store local information about one of these Objects, you should check if its still valid!
Don't emit BaseInterface::updatedObject(int) in this slot as this causes an endless Loop!! You don't need to call updateView as the core triggers a redraw itself.

Parameters:
_identifier Identifier of the updated/new object or -1 if one is deleted.
_type the type states which part of the object (topology, selection, ..) had been updated

Definition at line 173 of file BaseInterface.hh.

virtual void BaseInterface::slotObjectUpdated ( int  _identifier  )  [inline, private, virtual, slot]

An object has been updated by another plugin.

This slot is called by the main application if the number or status of existing objects changed or if an existing object has been changed. This could mean, that objects are added or deleted or that an existing object with the given id has been modified. If you store local information about one of these Objects, you should check if its still valid!
Don't emit BaseInterface::updatedObject(int) in this slot as this causes an endless Loop!! You don't need to call updateView as the core triggers a redraw itself.

Parameters:
_identifier Identifier of the updated/new object or -1 if one is deleted.

Definition at line 160 of file BaseInterface.hh.

virtual void BaseInterface::slotViewChanged (  )  [inline, private, virtual, slot]

View has changed.

This slot is called when the view in one of the viewers changed ( Viewing direction/viewer position ) !! Be careful to not change the view in this slot !! !! This will of course lead to an endless loop !!

Definition at line 217 of file BaseInterface.hh.

virtual void BaseInterface::slotVisibilityChanged ( int  _identifier  )  [inline, private, virtual, slot]

An object has been shown or hidden.

This slot is called if an object is shown or hidden. The id of the object is given as a parameter. If multiple or all objects have changed, the id will be -1.

Definition at line 199 of file BaseInterface.hh.

virtual void BaseInterface::updatedObject ( int  _objectId  )  [inline, virtual, signal]

An object has been changed or added by this plugin.

Emit this Signal, if you updated any part of an object.
If you changed the element itself (geometry, topology,..) you also have to emit this signal.
Don't emit this Signal in BaseInterface::slotObjectUpdated() as this causes an endless Loop!! Give the id of the new object as parameter or -1 if you updated all objects or deleted an object. For performance reasons try to always give the id and not -1!

Parameters:
_ objectId Id of the object or -1 if referring to all or deleted objects.

Definition at line 124 of file BaseInterface.hh.

Referenced by FileBVHPlugin::loadObject(), TypeBSplineSurfacePlugin::slotRenderControlNet(), TypeBSplineCurvePlugin::slotRenderControlPolygon(), TypeBSplineCurvePlugin::slotRenderCurve(), TypeBSplineSurfacePlugin::slotRenderSelection(), TypeBSplineCurvePlugin::slotRenderSelection(), and TypeBSplineSurfacePlugin::slotRenderSurface().

virtual void BaseInterface::updatedObject ( int  _identifier,
const UpdateType  _type 
) [inline, virtual, signal]

An object has been changed or added by this plugin.

Emit this Signal, if you updated any part of an object.
If you changed the element itself (geometry, topology,..) you also have to emit this signal.
Don't emit this Signal in BaseInterface::slotObjectUpdated() as this causes an endless Loop!! Give the id of the new object as parameter or -1 if you updated all objects or deleted an object. For performance reasons try to always give the id and not -1!

Parameters:
_identifier id of the object or -1 if referring to all or deleted objects.
_type the type states which part of the object (topology, selection, ..) has to be updated

Definition at line 137 of file BaseInterface.hh.

virtual void BaseInterface::updateView (  )  [inline, virtual, signal]

Update current view in Main Application.

Emit this Signal if the viewer widget in the main application should update the current view. If you do an updatedObject the core will trigger an update itself and you don't have to care about it.

Definition at line 112 of file BaseInterface.hh.

virtual QString BaseInterface::version (  )  [inline, virtual, slot]

Return a version string for your plugin.

This function will be used to determine the current version of your plugin. Should have the form x.x.x ( you do not need to give that many subversions )

Definition at line 250 of file BaseInterface.hh.

Referenced by Core::loadPlugin().


The documentation for this class was generated from the following file: