- OpenFlipper 1.0 ( 06.23.2010 , 9691 RC7 )
- Core
- Added Light source management
- Added global nodes to handle light sources
- Internal light handling can now be switched off via pluginfunctions (Used by TypeLight to take control over lights)
- About Dialog
- Show information about registered types
- Show information about glu and glut
- Process Manager
- Replaced Mutex by semaphore for waiting that a thread starts (mutex unlock does not work across threads in qt 4.6)
- Bugfix when using blocking mode for new threads
- File Dialog
- Fixed problems with keyboard interaction
- Scripting
- Fixed bug with scriptdir not set correctly on command line open
- Made core.loadObject scriptable (automatically detects right file plugin to load object)
- Fixed bug in scripted saveObject function where supported type was not correctly detected
- Fixed bug when converting matrix and vector types between scripting and core
- New function to add icon for view modes via script
- Debugging
- Windows debugging console for cerr and cout when building windows debug version
- Increased stack frame size when doing debugging.
- Bugfixes
- Bugfix for segfault on exit
- Bugfix for simple viewer and qt 4.6
- BSP Tree
- Faster generation
- Tree, Ray intersection (find closest triangle hit by ray)
- Plugin Handling
- Parallel plugin loader (The plugins are preloaded in parallel. This gives a large speedup on startup)
- Added a global picking dialog to choose an object an algorithm should work on (OpenFlipper/publicWidgets)
- Added Function to find the object to a node (Based on BaseObjectData)
- Introduced update types to control partial uptdates (color,topology,geometry,...)
- Added region picking functions ( render picking and get a region of the picking )
- Removed unused update type
- Sanity checks on startup (Check OpenGL capabilities,library versions)
- Object Types
- New Light Object
- New Sphere Object
- New BSpline Curve Object
- New BSpline Surface Object
- Interfaces
- BackupInterface
- Full redesign
- Multiple restore stages (before, do restore, after restore
- External restore and backup signals/slots
- BaseInterface
- Added a new parameter to updatedObject which defies the update type (e.g. Topology, Geometry, selection)
- FileInterface
- Support writing multiple objects into one file
- TextureInterface
- updated textureInterface to save textures (including multitextures)
- PluginFunctions
- New function to directly set lookAt
- Improved error handling in some functions
- ThreadInterface
- Jobid is now passed to thread and the slots to identify sender
- Types
- Added a function to check if types exist
- UI
- Improved mouse interaction(translation with middle mouse button is done in world coordinates now)
- Added Context Menus to view modes (Depending on view mode context menus can be hidden now)
- Added rotation locking to context menu for view settings.
- Options
- Added functions to reset to factory settings
- ACG
- Bugfix for glstate functions returning fovy and aspect ratio
- Added gluError handling function
- New PICK_SPLINE Pickmode added
- Draw Modes
- Fixed bug with increment operator for drawmodes (shift in underlying bitset)
- Added Cells Draw Mode
- SceneGraph
- Fixed picking multipass bug where picking failed when blending or other color changing enter and leave functions where present
- GlutPrimitive Node
- Fixed bounding box computation which was centered around origin and not around center of object
- Now handles multiple primitives in one node( and different colors for each of the primitives)
- Includes a rotation to set the orientation of the objects
- DrawMode SOLID_FACES_COLORED supported
- MaterialNode
- Add extra class to store all Material Information
- PointNode
- Use Vec3d
- Fixed bug in pointnode double was send to OpenGL as float
- LineNode
- MeshNode2
- Fixed bug where stripes are sometimes not updated correctly
- Fixed pick face bug, where picking buffer was updated to late
- Fixed bug with point only meshes, where face and edge buffers were accessed but not there.
- When updating colors, invalidate face and edge buffers too ( otherwise no update is done)
- Be more carefull and check if mesh properties used for redering vanished between render passes (e.g. textures after restore from backups) -QtTranslationManipulatorNode
- Added possibility to add QVariants to the node
- SceneGraphWidget
- Added system to register a widget for new nodes without changing the widget code.
- Geometry
- Added more documentation to some algorithms
- New functions
- Distances to planes
- Projections (Point->Triangle, Point->Plane )
- Intersection Ray, Axis aligned Bounding Box
- Intersection Ray, triangle
- Quaternions
- changed to template Vector function for rotate
- disabled matrix constructor
- added print_info function
- Math_Tools/GeometryFunctions.hh integrated into ACG/Geometry/Algorithms.hh
- New Plugins
- TypeLight
- New object type handling light sources
- TypeSphele
- FileLight
- Support for reading and writing light information
- Slice
- Slicing plugin. Adds clipping planes to render only part of the scene
- Plugins
- All
- Converted all plugins to new updatedObject formats
- Color
- Fixed wrong interface definitioni causing plugins not visible in ui menus (Thanks to Sergei Migdalskiy for reporting this bug)
- DataControl
- Support for Light sources
- Fixed Bug where delete key was not catched anymore in QT 4.6
- FileOFF
- non-manifold inputs are now duplicated and added as manifold meshes (These duplicates are marked in the OpenMesh status flag)
- FileOBJ
- non-manifold inputs are now duplicated and added as manifold meshes (These duplicates are marked in the OpenMesh status flag)
- INI
- Support Light sources
- Write material data for all objects with materialnode
- IsoTropic Remesher
- Info Plugin
- Fixed unsigned int/int conversion problem resulting in wrong genus computation
- Fixed crash when infobar is not setup and objects are created ( fixed by initializing it earlier)
- Don't output dihedral angles for no or one face
- Selection
- Fixed bounding box update for selection sphere
- emit updatedobject on color change
- BSpline Selections
- Scripting for controling current selection mode
- TextureControl
- Fixed bug when trying to create textures for lights (?!!)
- Fixed wrong interface definitioni causing plugins not visible in ui menus (Thanks to Sergei Migdalskiy for reporting this bug)
- Backup interface support (copy constructors for per object datas and restore functions)
- Topology Plugin
- Info Plugin
- Fixed unsigned int/int conversion problem resulting in wrong genus computation
- Fixed crash when infobar is not setup and objects are created ( fixed by initializing it earlier)
- Don't output dihedral angles for no or one face
- ViewControl
- Check if types exist before adding context menues (avoids warning)
- VSI Plugin
- Fix script generation for qt 4.6 ( in -> input rename as in causes a parse error )
- Fixed draw errors on zooming
- Additional Metadata for other algorithms
- Fixed bug when converting matrix and vector types between scripting and core
- Documentation
- Refactored documentation files ( One documentation directory, build targets)
- Internal help files (qhc) are now searched automatically ( no need to specify at build time anymore!)
- Added docs for the glstate to describe internal projection matrix construction and parameters
- Improved Documentation for the process manager
- Improved building instructions
- Others
- Fixed some crashes with Visual Studio 2010 builds (Some may still be there)
- Build System
- Added FFTW Finder
- Added Petsc finder
- Added a GLUT finder
- Fixed the library dir in GLEW finder
- Make windows capable of choosing debug and release version of superlu
- Build ui files from ObjectTypes (Required to register Widgets to the scenegraph dialog)
- Branding support (looks in Toplevel/branding for image files)
- Improved compiler flag settings for unix systems (easier setting of additional compiler flags)
- Made RELWITHDEBINFO build type working. (Release mode with debug symbols)
- Added doc target ( For core and plugins )
- Added search engine to help
- Tutorial for ViewModeInterface
- Tutorial for TypeInterface
- Tutorial for ThreadingInterface
- Win
- Fixup Bundle for Windows (Copies required DLLs to the build directory for easy execution)
- Mac
- Only build dmg not tgz on mac package on make package
- Fixed bug wher Mac bundles did not include the Qt Plugins (missing jpeg support/...)
- OpenFlipper 1.0 RC6 ( 2010/03/17 , 8742 )
- Core
- Splitted File Plugins ( Now there are type plugins loaded first to register types and the file plugins to load data)
- Moved loading code from OpenMesh to file plugins to support multiple data types
- Changed handling of ObjectSelectionChanged
- Updated internal types handling (directly initialized by core now)
- Handle object tree integration for BaseObjects automatically (No longer necessary to call the setParent Function)
- selectionChanged, visibilityChanged and objectPropertiesChanged are now handled internally. If One of these changes, the signals will be emitted by the core and passed to the plugins.
- Basic implementation to copy per Object data along with copied object
- Implemented drag and drop for files to OpenFlipper
- Fixes for building with QT 4.6
- Added a map to find objects in the objectTree (large speedup when handling multiple objects)
- Internal counters for targets, sources and objects avoiding iterations across all objects ( another speedup)
- Plugin interface changes
- Changed PluginFunctions to return 0 object for identifier -1
- Provide a QSettings interface to store per Plugin settings (called OpenFlipperSettings in globaloptions)
- Core manages objectSelectionChanged, visibilityChanged and objectPropertiesChanged. (Do not emit these signals in your plugin anymore)
- Added TypeInterface to register types from plugins (These plugins will be loaded first!)
- Improvements to status bar interface (now accepts arbitrary widgets)
- Renamed type idList to IdList
- Process manager added
- Updated updateObject functionality which can specify the type of updates now
- DataTypes
- Added Plane Datatype and plugin
- Rewrote the mesh rendering node (now handling textures for poly meshes)
- Internal changes
- Updated internal types handling (directly initialized by core now)
- UI
- Updated cursors (new cursors for some modes)
- Fixed hotspot of some cursors
- Updated Icons
- New Icons for Object Types (Group,Plane Icon)
- Icons for Datacontrol Context Menu
- Updated About dialog to include used compiler for OpenFlipper
- Improved logger widget with filtering option
- Scripting
- Implimented new datatype representation which is also available in scripting now
- GL Handling
- Function to get maximum texture units
- Plugins
- File Plugins
- New OBJ and OFF readers/writers which are independent of OpenMesh now
- OBJ groups
- Fixed errors reading OBJ files containing tabs
- Basic support for splines and spline surfaces in OBJ files
- Support for binary OFF files not following the specification ( without face color index )
- Choose between opening meshes as triangle or poly mesh
- Added a default loading dialog
- Plugin Info
- Shows number of primitives for open objects in the status bar
- Plugin Datacontrol
- Some gui reworks
- Use new signal processing correctly
- RPC Function for grouping now returns the id of the group
- RPC Function to ungroup
- Plugin Decimater
- Enable Normal deviation constraint by default
- Correctly set maximum for sliders
- Plugin IsoTropic Remesher
- respect boundaries and edge features
- Plugin Selection
- Create mesh from selection added
- Plugin Move
- Added function to hide Manipulators
- Added some Icons
- Fixed iterator bug causing slow operations
- Plugin ViewControl
- Don't set draw mode for all nodes
- Plugin VSI
- New Plugin to create scripts via a visual scripting interface
- ACG
- Switched Bounding Box action to doubles
- added Quaternion exponential, logarithm and from_rotation_matrix construction
- Removed assertions in GLSL Shader Utils and replaced them by warnings (To support graphics cards without shaders)
- Reimplementation of the drawmode which is now a separate class
- Build system
- Finder for libpre
- Finder for libxml2
- Updated OpenMesh Finder
- New Option to enable stl vector checking
- First tests to enable cross compiling
- OpenFlipper 1.0 RC5 ( 10.26.2009, 7508 )
- UI
- Updated the view modes
- added toolbars to view modes
- New widget for configuring view modes
- First person navigation mode
- Added basic implementation for first person navigation in the scene (Keys wasd + mouse)
- Rendering
- Support stereo mode for Philips 42-inch autostereoscopic 3D Displays
- Plugin interface changes
- Toolbox interface (Initialize_toolbox is removed. please add the code from this function to initialize plugin and emit addToolbox there)
- Removed global access header
- Plugins
- Plugin Info
- Updated Info plugin (new user interface and more info about meshes)
- Plugin Move
- Only scale manipulators if move plugin is active
- Fixed normal update in move plugin
- Fixed multiple connections in move plugin resulting in slow movement
- Plugin Datacontrol
- Fixed double entries in datacontrol
- Internal changes
- Changed ordering of main scenegraph nodes (and added pluginfunctions to add new nodes)
- Documentation
- refactor the documentation
- adjust to changes
- Build system
- Add cmake configurations for object types
- parse and integrate Qr resource files for plugins
- Added lib subdirectory which is automatically build when a cmakelists file exists
- General bugfixes
- Fixed bug where rotation center and scene center interfered
- Fixed translation in plane object
- Internal libs
- OpenFlipper 1.0 RC4 ( 09.29.2009 ,7205)
- Isotropic Remesher Plugin
- Latest OpenMesh Version
- Bugfixes
- OpenFlipper 1.0 RC3 ( 07.10.2009)
- Switch to cmake
- Creation of Windows and MacOS Installer files
- Bugfixes
- OpenFlipper 1.0 RC2 ( 04.19.2009)
- Cmake support added .. needs more testing
- OpenFlipper 1.0 RC1 ( 03.27.2009 )
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