: if (funcMenu_ && funcMenu_->count()>0)
: if (pickMenu_ && pickMenu_->count()>0)
: && drawMenu_->count()>0)
: && funcMenu_->count()>0)
: && pickMenu_->count()>0)
Whats this? Why is this set here
We can render also wireframe shaded and with vertex colors
Integrate shader here!
enableTexCoords_
Whats this? Why is this set here and why isnt it set to the one before entering the function?
We can render also wireframe shaded and with vertex colors
Integrate shader here!
enableTexCoords_
Whats this? Why is this set here and why isnt it set to the one before entering the function?
Remove the external texture loading and do it here.
Remove the external texture loading and do it here.
this function has to be checked. test for the plugin which can handle the given file and then use it.
Check if this function is ok. It should check all plugins for the given files and do not depend on Triangle meshes only! Rewrite function to get the plugin only and then open the file. So iterate over all plugins and find the matching ones. open it with this plugin.
Check if this function is ok. It should check all plugins for the given files and do not depend on Triangle meshes only! Rewrite function to get the plugin only and then open the file. So iterate over all plugins and find the matching ones. open it with this plugin.
: Update the tree when the update function of this object is called.
: dont recreate but update the old one.