Classes | |
| class | DrawModeInternal |
| class | DrawMode |
Typedefs | |
|
typedef std::vector < DrawModeInternal > | VecDrawModes |
| typedef std::bitset< 64 > | ModeFlagSet |
Functions | |
| void | initializeDefaultDrawModes (void) |
| bool | addDrawMode (const std::string &_name, DrawMode &_newId) |
| bool | getDrawMode (const std::string &_name, DrawMode &_Id) |
Get a DrawMode from its name The Id of the DrawMode with name _name is returned in variable _Id. Returns false if the DrawMode could not been found. | |
| bool | drawModeExists (const std::string &_name) |
| Check if the given draw mode exists. | |
| DrawMode | getDrawModeFromIndex (unsigned int _index) |
| given an index of an atomic draw mode, return the drawmode | |
Variables | |
| static VecDrawModes | currentDrawModes_ |
| static DrawMode | firstFreeID_ |
| DrawMode const | NONE = ModeFlagSet(0) |
| not a valid draw mode | |
| DrawMode const | DEFAULT = ModeFlagSet(1) |
| use the default (global) draw mode and not the node's own. | |
| DrawMode const | POINTS = ModeFlagSet(1) << 1 |
| draw unlighted points using the default base color | |
| DrawMode const | POINTS_COLORED = ModeFlagSet(1) << 2 |
| draw colored, but not lighted points (requires point colors) | |
| DrawMode const | POINTS_SHADED = ModeFlagSet(1) << 3 |
| draw shaded points (requires point normals) | |
| DrawMode const | EDGES = ModeFlagSet(1) << 4 |
| draw wireframe | |
| DrawMode const | WIREFRAME = ModeFlagSet(1) << 5 |
| draw wireframe | |
| DrawMode const | FACES = ModeFlagSet(1) << 6 |
| DrawMode const | HIDDENLINE = ModeFlagSet(1) << 7 |
| draw hidden line (2 rendering passes needed) | |
| DrawMode const | SOLID_FLAT_SHADED = ModeFlagSet(1) << 8 |
| draw flat shaded faces (requires face normals) | |
| DrawMode const | SOLID_SMOOTH_SHADED = ModeFlagSet(1) << 9 |
| draw smooth shaded (Gouraud shaded) faces (requires halfedge normals) | |
| DrawMode const | SOLID_PHONG_SHADED = ModeFlagSet(1) << 10 |
| draw phong shaded faces | |
| DrawMode const | SOLID_FACES_COLORED = ModeFlagSet(1) << 11 |
| draw colored, but not lighted faces using face colors | |
| DrawMode const | SOLID_POINTS_COLORED = ModeFlagSet(1) << 12 |
| draw faces, but use Gouraud shading to interpolate vertex colors | |
| DrawMode const | SOLID_ENV_MAPPED = ModeFlagSet(1) << 13 |
| draw environment mapped | |
| DrawMode const | SOLID_TEXTURED = ModeFlagSet(1) << 14 |
| draw textured faces | |
| DrawMode const | SOLID_TEXTURED_SHADED = ModeFlagSet(1) << 15 |
| draw smooth shaded textured faces | |
| DrawMode const | SOLID_1DTEXTURED = ModeFlagSet(1) << 16 |
| draw textured faces | |
| DrawMode const | SOLID_1DTEXTURED_SHADED = ModeFlagSet(1) << 17 |
| draw smooth shaded textured faces | |
| DrawMode const | SOLID_3DTEXTURED = ModeFlagSet(1) << 18 |
| draw textured faces | |
| DrawMode const | SOLID_3DTEXTURED_SHADED = ModeFlagSet(1) << 19 |
| draw smooth shaded textured faces | |
| DrawMode const | SOLID_FACES_COLORED_FLAT_SHADED = ModeFlagSet(1) << 20 |
| draw flat shaded and colored faces (requires face normals and colors) | |
| DrawMode const | SOLID_2DTEXTURED_FACE = ModeFlagSet(1) << 21 |
| draw per halfedge textured faces | |
| DrawMode const | SOLID_2DTEXTURED_FACE_SHADED = ModeFlagSet(1) << 22 |
| draw per halfedge textured faces | |
| DrawMode const | SOLID_SHADER = ModeFlagSet(1) << 23 |
| DrawMode const | UNUSED = ModeFlagSet(1) << 24 |
| marks the last used ID | |
This namespace consists of the definition of all available draw modes, function to get their name (description()) and to include them in a QPopupMenu.
| ACGDLLEXPORT bool ACG::SceneGraph::DrawModes::addDrawMode | ( | const std::string & | _name, | |
| DrawMode & | _newId | |||
| ) |
| ACGDLLEXPORT bool ACG::SceneGraph::DrawModes::drawModeExists | ( | const std::string & | _name | ) |
Check if the given draw mode exists.
| ACGDLLEXPORT void ACG::SceneGraph::DrawModes::initializeDefaultDrawModes | ( | void | ) |
Initialize the default modes. This function has to be called at least once at application startup.
Referenced by ACG::SceneGraph::ACG::SceneGraph::BaseNode::BaseNode().
VecDrawModes ACG::SceneGraph::DrawModes::currentDrawModes_ [static] |
Vector of all currently defined DrawModes.
Definition at line 91 of file DrawModes.cc.
Referenced by ACG::SceneGraph::DrawModes::DrawMode::description(), and ACG::SceneGraph::DrawModes::DrawMode::getAtomicDrawModes().
First free DrawMode ID for custom modes.
Definition at line 94 of file DrawModes.cc.
| DrawMode const ACG::SceneGraph::DrawModes::SOLID_SHADER = ModeFlagSet(1) << 23 |
drawing is controlled by shaders ( Use shadernodes to set them before the actual object to render)
Definition at line 243 of file DrawModes.hh.
Referenced by ACG::SceneGraph::ShaderNode::availableDrawModes(), ACG::SceneGraph::TextureNode::enter(), MeshObject< MeshT >::init(), and ACG::SceneGraph::TextureNode::leave().