A generic shader base class. More...
#include <GLSLShader.hh>

Public Member Functions | |
| Shader (GLenum shaderType) | |
| Creates a new shader. | |
| virtual | ~Shader () |
| Deletes the shader object. | |
| void | setSource (StringList source) |
| Upload the source of the shader. | |
| bool | compile () |
| Compile the shader object. | |
Protected Attributes | |
| GLuint | m_shaderId |
Friends | |
| class | Program |
A generic shader base class.
Definition at line 78 of file GLSLShader.hh.
| GLSL::Shader::Shader | ( | GLenum | shaderType | ) |
Creates a new shader.
| [in] | shaderType | Can be one of GL_VERTEX_SHADER or GL_FRAGMENT_SHADER |
Definition at line 78 of file GLSLShader.cc.
| bool GLSL::Shader::compile | ( | ) |
Compile the shader object.
Definition at line 123 of file GLSLShader.cc.