TriangleMeshTypes.hh

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00001 /*===========================================================================*\
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00033 \*===========================================================================*/
00034 
00035 /*===========================================================================*\
00036  *                                                                           *
00037  *   $Revision: 8504 $                                                         *
00038  *   $Author: moebius $                                                      *
00039  *   $Date: 2010-02-09 15:24:06 +0100 (Di, 09. Feb 2010) $                   *
00040  *                                                                           *
00041 \*===========================================================================*/
00042 
00043 
00044 
00045 
00046 //=============================================================================
00047 //
00048 //  Triangle Mesh Types
00049 //
00050 //=============================================================================
00051 
00057 #ifndef TRIANGLEMESH_TYPES_HH
00058 #define TRIANGLEMESH_TYPES_HH
00059 
00060  
00061 //== INCLUDES =================================================================
00062 
00063 #include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
00064 
00065 //== TYPEDEFS =================================================================
00066    
00070 struct TriTraits : public OpenMesh::DefaultTraits
00071 {
00073   typedef OpenMesh::Vec3d Point;
00075   typedef OpenMesh::Vec3d Normal;
00076 
00078 //   typedef OpenMesh::Vec4f Color;
00079 
00080 };
00081 
00083 typedef OpenMesh::TriMesh_ArrayKernelT<TriTraits>  TriMesh;
00084 
00085 
00086 //== TYPEDEFS FOR SCENEGRAPH ===============================================
00087 
00088 
00089 //=============================================================================
00090 #endif // TRIANGLEMESH_TYPES_HH defined
00091 //=============================================================================

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