TranslationManipulatorNode.hh
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00053 #ifndef ACG_TRANSLATIONMANIPULATOR_NODE_HH
00054 #define ACG_TRANSLATIONMANIPULATOR_NODE_HH
00055
00056
00057
00058
00059
00060 #include "BaseNode.hh"
00061 #include "TransformNode.hh"
00062
00063
00064 #include <QEvent>
00065 #include <QMouseEvent>
00066
00067
00068
00069
00070 namespace ACG {
00071 namespace SceneGraph {
00072
00073
00074
00075
00076
00081 class ACGDLLEXPORT TranslationManipulatorNode : public TransformNode
00082 {
00083 public:
00084
00085 enum AutoSizeMode {
00086 Never,
00087 Once,
00088 Always
00089 };
00090
00091 enum ManipulatorMode {
00092 TranslationRotation,
00093 LocalRotation,
00094 Resize,
00095 Place
00096 };
00097
00099 TranslationManipulatorNode( BaseNode* _parent=0,
00100 const std::string& _name="<TranslationTranslationManipulatorNode>" );
00101
00103 ~TranslationManipulatorNode();
00104
00105
00107 ACG_CLASSNAME(TranslationManipulatorNode);
00108
00109
00110
00111
00112
00113
00114 virtual void setIdentity();
00115
00117 void set_draw_cylinder(bool _b) { draw_manipulator_ = _b; }
00118
00120 bool draw_manipulator() const { return draw_manipulator_; }
00121
00123 void set_direction(const Vec3d& _directionX, const Vec3d& _directionY);
00124
00126 Vec3d directionX() const;
00128 Vec3d directionY() const;
00130 Vec3d directionZ() const;
00131
00133 void set_size( double _size) { set_manipulator_height_ = _size;
00134 set_manipulator_radius_ = _size/10.0;
00135 setDirty (); }
00136
00138 double size() const { return set_manipulator_height_; }
00139
00141 void set_autosize (AutoSizeMode _mode) { auto_size_ = _mode; }
00142
00144 AutoSizeMode autosize () const { return auto_size_; }
00145
00146 void rotate (double _angle, Vec3d _axis)
00147 {
00148 TransformNode::rotate(_angle, _axis);
00149 }
00150
00152 void draw(GLState& _state, DrawModes::DrawMode _drawMode);
00153
00155
00156
00158 void pick(GLState& _state, PickTarget _target);
00159
00161 virtual void mouseEvent(GLState& _state, QMouseEvent* _event);
00162
00164 void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax);
00165
00167 void setMode (ManipulatorMode _mode);
00168
00170 ManipulatorMode getMode () const { return mode_; };
00171
00172
00173 private:
00174
00175 enum StateUpdates {
00176 None,
00177 Over,
00178 Click
00179 };
00180
00181 enum Elements {
00182 Origin = 0,
00183 XTop,
00184 YTop,
00185 ZTop,
00186 XAxis,
00187 YAxis,
00188 ZAxis,
00189 XRing,
00190 YRing,
00191 ZRing,
00192 NumElements
00193 };
00194
00195 class Element {
00196 public:
00197 Element ();
00198
00199 Vec4f active_target_color_;
00200 Vec4f active_current_color_;
00201 Vec4f inactive_target_color_;
00202 Vec4f inactive_current_color_;
00203
00204 bool clicked_;
00205 bool over_;
00206 };
00207
00209 void update_manipulator_system(GLState& _state);
00210
00212 void update_rotation(GLState& _state);
00213
00214 bool hitSphere(GLState& _state, const Vec2i& _v2);
00215 bool hitOuterSphere(GLState& _state, const Vec2i& _v2);
00216
00217 void drawManipulator (GLState& _state, bool _active);
00218
00219 void drawCircle(const float innerRadius, const float outerRadius);
00220
00221 bool mapToCylinder (GLState& _state, const Vec2i& _v2, double& axis_hit, StateUpdates _updateStates = None);
00222 bool mapToCylinderTop (GLState& _state, const Vec2i& _v2, double& axis_hit, StateUpdates _updateStates = None);
00223
00224 bool mapToSphere (GLState& _state, const Vec2i& _v2, Vec3d& _v3, StateUpdates _updateStates = None);
00225
00226 void updateTargetColors ();
00227 bool updateCurrentColors (GLState& _state);
00228
00229 double get_screen_length (GLState& _state, Vec3d& _point) const;
00230
00231 void updateSize (GLState& _state);
00232
00233
00234 bool draw_manipulator_;
00235
00236 Vec3d dirX_;
00237 Vec3d dirY_;
00238 Vec3d dirZ_;
00239
00240 GLUquadricObj* axis_;
00241 GLUquadricObj* circle_;
00242 GLUquadricObj* sphere_;
00243
00244 double manipulator_radius_;
00245 double manipulator_height_;
00246 double set_manipulator_radius_;
00247 double set_manipulator_height_;
00248 int manipulator_slices_;
00249 int manipulator_stacks_;
00250
00251 bool any_axis_clicked_;
00252 bool any_top_clicked_;
00253 bool outer_ring_clicked_;
00254
00255 bool any_axis_over_;
00256 bool any_top_over_;
00257 bool outer_ring_over_;
00258
00259
00260 Element element_[NumElements];
00261 float resize_current_;
00262
00263 ManipulatorMode mode_;
00264 bool ignoreTime_;
00265
00266 Vec2i oldPoint2D_;
00267 Vec3d draggingOrigin3D_;
00268 bool dragging_;
00269
00270 Vec3d currentScale_;
00271
00272 GLMatrixd localTransformation_;
00273
00274 AutoSizeMode auto_size_;
00275 double auto_size_length_;
00276 };
00277
00278
00279
00280 }
00281 }
00282
00283 #endif // ACG_TRANSLATIONMANIPULATOR_NODE_HH defined
00284
00285