00001 /*===========================================================================*\ 00002 * * 00003 * OpenFlipper * 00004 * Copyright (C) 2001-2009 by Computer Graphics Group, RWTH Aachen * 00005 * www.openflipper.org * 00006 * * 00007 *---------------------------------------------------------------------------* 00008 * This file is part of OpenFlipper. * 00009 * * 00010 * OpenFlipper is free software: you can redistribute it and/or modify * 00011 * it under the terms of the GNU Lesser General Public License as * 00012 * published by the Free Software Foundation, either version 3 of * 00013 * the License, or (at your option) any later version with the * 00014 * following exceptions: * 00015 * * 00016 * If other files instantiate templates or use macros * 00017 * or inline functions from this file, or you compile this file and * 00018 * link it with other files to produce an executable, this file does * 00019 * not by itself cause the resulting executable to be covered by the * 00020 * GNU Lesser General Public License. This exception does not however * 00021 * invalidate any other reasons why the executable file might be * 00022 * covered by the GNU Lesser General Public License. * 00023 * * 00024 * OpenFlipper is distributed in the hope that it will be useful, * 00025 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00026 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00027 * GNU Lesser General Public License for more details. * 00028 * * 00029 * You should have received a copy of the GNU LesserGeneral Public * 00030 * License along with OpenFlipper. If not, * 00031 * see <http://www.gnu.org/licenses/>. * 00032 * * 00033 \*===========================================================================*/ 00034 00035 /*===========================================================================*\ 00036 * * 00037 * $Revision: 8548 $ * 00038 * $Author: moebius $ * 00039 * $Date: 2010-02-12 14:40:13 +0100 (Fr, 12. Feb 2010) $ * 00040 * * 00041 \*===========================================================================*/ 00042 00043 00044 00045 00046 //============================================================================= 00047 // 00048 // CLASS PointNode 00049 // 00050 //============================================================================= 00051 00052 00053 #ifndef ACG_POINTNODE_HH 00054 #define ACG_POINTNODE_HH 00055 00056 00057 //== INCLUDES ================================================================= 00058 00059 #include "BaseNode.hh" 00060 #include "DrawModes.hh" 00061 #include <vector> 00062 00063 //== NAMESPACES =============================================================== 00064 00065 namespace ACG { 00066 namespace SceneGraph { 00067 00068 //== CLASS DEFINITION ========================================================= 00069 00070 00071 00080 class ACGDLLEXPORT PointNode : public BaseNode 00081 { 00082 public: 00083 00084 // typedefs 00085 typedef std::vector<ACG::Vec3f> PointVector; 00086 typedef PointVector::iterator PointIter; 00087 typedef PointVector::const_iterator ConstPointIter; 00088 typedef std::vector<ACG::Vec3uc> ColorVector; 00089 typedef ColorVector::iterator ColorIter; 00090 typedef ColorVector::const_iterator ConstColorIter; 00091 00092 00094 PointNode( BaseNode* _parent=0, 00095 std::string _name="<PointNode>" ) 00096 : BaseNode(_parent, _name) 00097 {} 00098 00100 ~PointNode() {} 00101 00103 ACG_CLASSNAME(PointNode); 00104 00106 DrawModes::DrawMode availableDrawModes() const; 00107 00109 void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax); 00110 00112 void draw(GLState& _state, DrawModes::DrawMode _drawMode); 00113 00115 void reserve(unsigned int _np, unsigned int _nn, unsigned int _nc) { 00116 points_.reserve(_np); normals_.reserve(_nn); colors_.reserve(_nc); 00117 } 00118 00120 void add_point(const ACG::Vec3f& _p) { points_.push_back(_p); } 00122 void add_normal(const ACG::Vec3f& _n) { normals_.push_back(_n); } 00124 void add_color(const ACG::Vec3uc& _c) { colors_.push_back(_c); } 00125 00127 unsigned int n_points() const { return points_.size(); } 00128 00130 void clear_points() { points_.clear(); } 00132 void clear_normals() { normals_.clear(); } 00134 void clear_colors() { colors_.clear(); } 00136 void clear() { clear_points(); clear_normals(); clear_colors(); } 00137 00139 PointVector& points() { return points_; } 00141 PointVector& normals() { return normals_; } 00143 ColorVector& colors() { return colors_; } 00144 00145 00146 private: 00147 00148 PointVector points_, normals_; 00149 ColorVector colors_; 00150 }; 00151 00152 00153 //============================================================================= 00154 } // namespace SceneGraph 00155 } // namespace ACG 00156 //============================================================================= 00157 #endif // ACG_POINTNODE_HH defined 00158 //=============================================================================