PluginFunctionsViewControls.hh
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00058 #ifndef PLUGINFUNCTIONS_VIEWCONTROL_HH
00059 #define PLUGINFUNCTIONS_VIEWCONTROL_HH
00060
00061 #include <OpenFlipper/common/Types.hh>
00062
00063 #include <ACG/Scenegraph/SceneGraph.hh>
00064 #include <ACG/Scenegraph/DrawModes.hh>
00065 #include <ACG/GL/GLState.hh>
00066 #include <OpenFlipper/common/ViewerProperties.hh>
00067
00070 namespace PluginFunctions {
00071
00072 const int ALL_VIEWERS = -2;
00073 const int ACTIVE_VIEWER = -1;
00074
00075 const int VIEW_FREE = 0;
00076 const int VIEW_TOP = 1;
00077 const int VIEW_BOTTOM = 2;
00078 const int VIEW_LEFT = 3;
00079 const int VIEW_RIGHT = 4;
00080 const int VIEW_FRONT = 5;
00081 const int VIEW_BACK = 6;
00082
00083
00084
00087
00088
00094 DLLEXPORT
00095 Viewer::ViewerProperties& viewerProperties(int _id = ACTIVE_VIEWER );
00096
00100
00101
00104
00105
00114 DLLEXPORT
00115 void allowRotation(bool _mode, int _viewer = ACTIVE_VIEWER);
00116
00124 DLLEXPORT
00125 bool allowRotation(int _viewer = ACTIVE_VIEWER);
00126
00129 DLLEXPORT
00130 void setMainGLContext();
00131
00132
00141 DLLEXPORT
00142 void viewingDirection(const ACG::Vec3d &_dir, const ACG::Vec3d &_up , int _viewer = ACTIVE_VIEWER);
00143
00152 DLLEXPORT
00153 void setScenePos(const ACG::Vec3d& _center, const double _radius , int _viewer = ALL_VIEWERS);
00154
00165 void setTrackBallCenter(const ACG::Vec3d& _center, int _viewer );
00166
00167
00178 const ACG::Vec3d trackBallCenter(const ACG::Vec3d& _center, int _viewer );
00179
00189 DLLEXPORT
00190 void setScenePos(const ACG::Vec3d& _center , int _viewer = ALL_VIEWERS);
00191
00195 DLLEXPORT
00196 const ACG::Vec3d& sceneCenter( int _viewer = ALL_VIEWERS );
00197
00202 DLLEXPORT
00203 double sceneRadius();
00204
00205 DLLEXPORT
00211 double sceneRadius( int _viewer );
00212
00223 DLLEXPORT
00224 void translate( const ACG::Vec3d &_vector , int _viewer = ALL_VIEWERS);
00225
00237 DLLEXPORT
00238 void rotate(const ACG::Vec3d& _axis,
00239 const double _angle,
00240 const ACG::Vec3d& _center,
00241 int _viewer = ALL_VIEWERS);
00242
00243
00251 DLLEXPORT
00252 void viewHome(int _viewer = ALL_VIEWERS);
00253
00261 DLLEXPORT
00262 void viewAll(int _viewer = ALL_VIEWERS);
00263
00270 DLLEXPORT
00271 ACG::Vec3d viewingDirection(int _viewer = ALL_VIEWERS);
00272
00279 DLLEXPORT
00280 bool isProjectionOrthographic( int _viewer = ACTIVE_VIEWER );
00281
00288 DLLEXPORT
00289 ACG::Vec3d eyePos(int _viewer = ACTIVE_VIEWER);
00290
00297 DLLEXPORT
00298 ACG::Vec3d upVector(int _viewer = ALL_VIEWERS);
00299
00306 DLLEXPORT
00307 void orthographicProjection( int _viewer = ALL_VIEWERS );
00308
00315 DLLEXPORT
00316 void perspectiveProjection( int _viewer = ALL_VIEWERS );
00317
00327 DLLEXPORT
00328 void setDrawMode( const ACG::SceneGraph::DrawModes::DrawMode _mode , int _viewer = ALL_VIEWERS);
00329
00337 DLLEXPORT
00338 ACG::SceneGraph::DrawModes::DrawMode drawMode( int _viewer = ACTIVE_VIEWER );
00339
00340
00344 DLLEXPORT
00345 void setBackColor( OpenMesh::Vec4f _color);
00346
00355 DLLEXPORT
00356 void setFixedView(int _mode, int _viewer = ACTIVE_VIEWER );
00357
00358
00362
00363
00366
00367
00373 DLLEXPORT
00374 void flyTo (const ACG::Vec3d &_position, const ACG::Vec3d &_center, double _time=1000.0);
00375
00378 }
00379
00380 #endif //PLUGINFUNCTIONS_HH