00001 /*===========================================================================*\ 00002 * * 00003 * OpenFlipper * 00004 * Copyright (C) 2001-2009 by Computer Graphics Group, RWTH Aachen * 00005 * www.openflipper.org * 00006 * * 00007 *---------------------------------------------------------------------------* 00008 * This file is part of OpenFlipper. * 00009 * * 00010 * OpenFlipper is free software: you can redistribute it and/or modify * 00011 * it under the terms of the GNU Lesser General Public License as * 00012 * published by the Free Software Foundation, either version 3 of * 00013 * the License, or (at your option) any later version with the * 00014 * following exceptions: * 00015 * * 00016 * If other files instantiate templates or use macros * 00017 * or inline functions from this file, or you compile this file and * 00018 * link it with other files to produce an executable, this file does * 00019 * not by itself cause the resulting executable to be covered by the * 00020 * GNU Lesser General Public License. This exception does not however * 00021 * invalidate any other reasons why the executable file might be * 00022 * covered by the GNU Lesser General Public License. * 00023 * * 00024 * OpenFlipper is distributed in the hope that it will be useful, * 00025 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00026 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00027 * GNU Lesser General Public License for more details. * 00028 * * 00029 * You should have received a copy of the GNU LesserGeneral Public * 00030 * License along with OpenFlipper. If not, * 00031 * see <http://www.gnu.org/licenses/>. * 00032 * * 00033 \*===========================================================================*/ 00034 00035 /*===========================================================================*\ 00036 * * 00037 * $Revision: 8548 $ * 00038 * $Author: moebius $ * 00039 * $Date: 2010-02-12 14:40:13 +0100 (Fr, 12. Feb 2010) $ * 00040 * * 00041 \*===========================================================================*/ 00042 00043 //============================================================================= 00044 // 00045 // CLASS PointNode 00046 // 00047 //============================================================================= 00048 00049 #ifndef ACG_PLANENODE_HH 00050 #define ACG_PLANENODE_HH 00051 00052 //== INCLUDES ================================================================= 00053 00054 #include "BaseNode.hh" 00055 #include "DrawModes.hh" 00056 #include <vector> 00057 #include "../Math/Matrix4x4T.hh" 00058 00059 //== NAMESPACES =============================================================== 00060 00061 namespace ACG { 00062 namespace SceneGraph { 00063 00064 //== CLASS DEFINITION ========================================================= 00065 00066 00073 class ACGDLLEXPORT PlaneNode : public BaseNode 00074 { 00075 00076 public: 00077 00079 PlaneNode( BaseNode* _parent=0, std::string _name="<PlaneNode>" ) 00080 : BaseNode(_parent, _name){}; 00081 00083 ~PlaneNode() {}; 00084 00086 ACG_CLASSNAME(PlaneNode); 00087 00089 DrawModes::DrawMode availableDrawModes() const; 00090 00092 void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax); 00093 00095 void draw(GLState& _state, DrawModes::DrawMode _drawMode); 00096 00098 void pick(GLState& _state, PickTarget _target); 00099 00101 void setPosition(const Vec3f& _position, const Vec3f& _normal); 00102 00105 void setPosition(const Vec3f& _position, const Vec3f& _xDirection, const Vec3f& _yDirection); 00106 00108 void transform(const ACG::Matrix4x4d& _mat); 00109 00111 void setSize(double _xDirection, double _yDirection); 00112 00113 void manipulatorVisible( bool _visible ); 00114 00115 bool manipulatorVisible(); 00116 00118 Vec3f position(); 00119 00121 Vec3f normal(); 00122 00124 Vec3f xDirection(); 00125 00127 Vec3f yDirection(); 00128 00129 private: 00130 00131 void drawPlane(GLState& _state); 00132 void drawManipulator(GLState& _state); 00133 void drawPlanePick(GLState& _state); 00134 void drawManipulatorPick(GLState& _state); 00135 00136 Vec3f position_; 00137 Vec3f normal_; 00138 Vec3f xDirection_; 00139 Vec3f yDirection_; 00140 }; 00141 00142 //============================================================================= 00143 } // namespace SceneGraph 00144 } // namespace ACG 00145 //============================================================================= 00146 #endif // ACG_PLANENODE_HH defined 00147 //=============================================================================