MeshObjectT.hh

00001 /*===========================================================================*\
00002  *                                                                           *
00003  *                              OpenFlipper                                  *
00004  *      Copyright (C) 2001-2009 by Computer Graphics Group, RWTH Aachen      *
00005  *                           www.openflipper.org                             *
00006  *                                                                           *
00007  *---------------------------------------------------------------------------*
00008  *  This file is part of OpenFlipper.                                        *
00009  *                                                                           *
00010  *  OpenFlipper is free software: you can redistribute it and/or modify      *
00011  *  it under the terms of the GNU Lesser General Public License as           *
00012  *  published by the Free Software Foundation, either version 3 of           *
00013  *  the License, or (at your option) any later version with the              *
00014  *  following exceptions:                                                    *
00015  *                                                                           *
00016  *  If other files instantiate templates or use macros                       *
00017  *  or inline functions from this file, or you compile this file and         *
00018  *  link it with other files to produce an executable, this file does        *
00019  *  not by itself cause the resulting executable to be covered by the        *
00020  *  GNU Lesser General Public License. This exception does not however       *
00021  *  invalidate any other reasons why the executable file might be            *
00022  *  covered by the GNU Lesser General Public License.                        *
00023  *                                                                           *
00024  *  OpenFlipper is distributed in the hope that it will be useful,           *
00025  *  but WITHOUT ANY WARRANTY; without even the implied warranty of           *
00026  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            *
00027  *  GNU Lesser General Public License for more details.                      *
00028  *                                                                           *
00029  *  You should have received a copy of the GNU LesserGeneral Public          *
00030  *  License along with OpenFlipper. If not,                                  *
00031  *  see <http://www.gnu.org/licenses/>.                                      *
00032  *                                                                           *
00033 \*===========================================================================*/
00034 
00035 /*===========================================================================*\
00036  *                                                                           *
00037  *   $Revision: 8727 $                                                         *
00038  *   $Author: wilden $                                                      *
00039  *   $Date: 2010-03-16 14:17:44 +0100 (Di, 16. Mär 2010) $                   *
00040  *                                                                           *
00041 \*===========================================================================*/
00042 
00043 
00044 
00045 
00046 //=============================================================================
00047 //
00048 //  Types
00049 //
00050 //=============================================================================
00051 
00058 #ifndef MESHOBJECT_HH
00059 #define MESHOBJECT_HH
00060 
00061 //== INCLUDES =================================================================
00062 
00063 // -------------------- OpenMesh
00064 #include <OpenMesh/Core/IO/MeshIO.hh>
00065 
00066 #include <ACG/Scenegraph/SeparatorNode.hh>
00067 #include <ACG/Scenegraph/EnvMapNode.hh>
00068 #include <ACG/Scenegraph/ShaderNode.hh>
00069 #include <ACG/Scenegraph/StatusNodesT.hh>
00070 
00071 #include <OpenFlipper/common/GlobalDefines.hh>
00072 
00074 enum StatusBits {
00076    AREA      = OpenMesh::Attributes::UNUSED << 1,
00078    HANDLEAREA = OpenMesh::Attributes::UNUSED << 2
00079 };
00080 
00081 #include <ObjectTypes/MeshObject/StatusNodeMods.hh>
00082 #include <OpenFlipper/common/BaseObjectData.hh>
00083 
00084 // -------------------- BSP
00085 #include <OpenFlipper/common/bsp/TriangleBSPT.hh>
00086 
00087 
00088 #include <OpenFlipper/common/BaseObjectData.hh>
00089 #include <ACG/Scenegraph/MeshNode2T.hh>
00090 
00091 
00092 
00093 
00094 //== TYPEDEFS =================================================================
00095 
00097 typedef ACG::SceneGraph::TextureNode                      TextureNode;
00098 
00099 //== CLASS DEFINITION =========================================================
00100 
00103 template < class MeshT >
00104 class DLLEXPORTONLY MeshObject : public BaseObjectData {
00105   public:
00106 
00111     MeshObject(const MeshObject& _object);
00112 
00120     MeshObject(DataType _typeId);
00121 
00123     virtual ~MeshObject();
00124 
00126     virtual void cleanup();
00127 
00128   protected:
00129 
00131     virtual void init( MeshT* _mesh = 0);
00132 
00133   //===========================================================================
00136   //===========================================================================
00137   public:
00138 
00140     void setName( QString _name );
00141 
00142 
00143   //===========================================================================
00146   //===========================================================================
00147 
00148   public:
00150     MeshT* mesh();
00151 
00153     virtual void update(UpdateType _type = UPDATE_ALL);
00154 
00156     void updateSelection();
00157 
00159     void updateModelingRegions();
00160 
00162     void updateFeatures();
00163 
00165     void updateGeometry();
00166 
00168     void updateColor();
00169     
00171     void updateTopology();
00172 
00176     BaseObject* copy();
00177 
00178   private:
00179     MeshT*           mesh_;
00180 
00183   //===========================================================================
00186   //===========================================================================
00187 
00188   public:
00189 
00191     ACG::SceneGraph::EnvMapNode* textureNode();
00192 
00194     ACG::SceneGraph::ShaderNode* shaderNode();
00195 
00197     void hideSelection( bool _hide );
00198 
00200     bool selectionVisible();
00201 
00203     void hideFeatures( bool _hide );
00204 
00206     bool featuresVisible( );
00207 
00209     void hideAreas( bool _hide );
00210 
00212     bool areasVisible();
00213 
00215     ACG::SceneGraph::MeshNodeT<MeshT>* meshNode();
00216 
00218     void boundingBox( ACG::Vec3d& _bbMin , typename ACG::Vec3d& _bbMax );
00219     
00220     BaseNode* primaryNode();
00221 
00222   private :
00224     ACG::SceneGraph::SelectionNodeT<MeshT>*  statusNode_;
00225 
00227     ACG::SceneGraph::StatusNodeT<MeshT, AreaNodeMod<MeshT> > * areaNode_;
00228 
00230     ACG::SceneGraph::StatusNodeT<MeshT, HandleNodeMod<MeshT> > * handleNode_;
00231 
00233     ACG::SceneGraph::StatusNodeT<MeshT, FeatureNodeMod<MeshT> > *featureNode_;
00234 
00236     ACG::SceneGraph::MeshNodeT<MeshT>*                     meshNode_;
00237 
00239     ACG::SceneGraph::EnvMapNode*     textureNode_;
00240 
00242     ACG::SceneGraph::ShaderNode*     shaderNode_;
00243 
00246   //===========================================================================
00249   //===========================================================================
00250 
00251   public:
00252 
00254     bool loadMesh(QString _filename);
00255 
00258   //===========================================================================
00261   //===========================================================================
00262   public:
00264     QString getObjectinfo();
00265 
00269   //===========================================================================
00272   //===========================================================================
00273   public:
00275     bool picked( uint _node_idx );
00276 
00278     void enablePicking( bool _enable );
00279 
00281     bool pickingEnabled();
00282 
00285   //===========================================================================
00288   //===========================================================================
00289   public:
00290 
00291     typedef OpenMeshTriangleBSPT< MeshT > OMTriangleBSP;
00292 
00298     OMTriangleBSP* requestTriangleBsp();
00299 
00306      void invalidateTriangleBsp();
00307   
00308     
00314      OMTriangleBSP* resetTriangleBsp();
00315 
00316 
00317   private :
00319     OMTriangleBSP* triangle_bsp_;
00320 
00322 };
00323 
00324 //=============================================================================
00325 
00326 #if defined(INCLUDE_TEMPLATES) && !defined(MESHOBJECT_C)
00327 #define MESHOBJECT_TEMPLATES
00328 #include "MeshObjectT.cc"
00329 #endif
00330 
00331 
00332 //=============================================================================
00333 #endif // MESHOBJECT_HH defined
00334 //=============================================================================

acg pic Project OpenFlipper, ©  Computer Graphics Group, RWTH Aachen. Documentation generated using doxygen .