MeshNode2T.hh

00001 /*===========================================================================*\
00002  *                                                                           *
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00033 \*===========================================================================*/
00034 
00035 /*===========================================================================*\
00036  *                                                                           *
00037  *   $Revision: 8723 $                                                       *
00038  *   $Author: wilden $                                                      *
00039  *   $Date: 2010-03-16 12:13:41 +0100 (Di, 16. Mär 2010) $                   *
00040  *                                                                           *
00041 \*===========================================================================*/
00042 
00043 
00044 
00045 
00046 //=============================================================================
00047 //
00048 //  CLASS MeshNodeT
00049 //
00050 //=============================================================================
00051 
00052 
00053 #ifndef ACG_MESHNODE_HH
00054 #define ACG_MESHNODE_HH
00055 
00056 
00057 //== INCLUDES =================================================================
00058 
00059 
00060 
00061 #include "BaseNode.hh"
00062 #include <vector>
00063 #include <ACG/Scenegraph/StripProcessorT.hh>
00064 
00065 //== NAMESPACES ===============================================================
00066 
00067 
00068 namespace ACG {
00069 namespace SceneGraph {
00070 
00071 
00072 //== CLASS DEFINITION =========================================================
00073 
00074 
00075 
00081 template <class Mesh>
00082 class MeshNodeT  : public BaseNode
00083 {
00084 public:
00085   ACG_CLASSNAME(MeshNode);
00086 
00091   MeshNodeT(Mesh&        _mesh,
00092             BaseNode*    _parent=0,
00093             std::string  _name="<MeshNode>" );
00094 
00096   virtual ~MeshNodeT();
00097   
00098   
00104   void update_geometry();
00105   
00113   void update_topology();  
00114 
00122   void update_color();
00123   
00124 private:
00125 
00130   typedef typename Mesh::Point         Point;
00131   typedef typename Point::value_type   PointScalar;
00132   typedef typename Mesh::Normal        Normal;
00133   typedef typename Normal::value_type  NormalScalar;
00134   typedef typename Mesh::Color         Color;
00135   typedef typename Color::value_type   ColorScalar;
00136   
00137 //===========================================================================
00140 //===========================================================================  
00141   
00142 public:
00143   
00146   const Mesh& mesh() const { return mesh_; }  
00147   
00148 private:  
00150   Mesh& mesh_;  
00151   
00154 //===========================================================================
00157 //===========================================================================  
00158 public:
00159 //   void update_strips();
00160 
00161 private:
00162   StripProcessorT<Mesh> stripProcessor_;
00163 
00166 //===========================================================================
00169 //===========================================================================  
00170 
00171 public:  
00172   
00177   void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax);  
00178   
00179 private:
00180   
00182   Vec3d bbMin_;
00183   
00185   Vec3d bbMax_;
00186   
00189 //===========================================================================
00192 //===========================================================================
00193   
00194 private:
00195   
00197   GLuint vertexBuffer_;
00198   
00200   bool   vertexBufferInitialized_;  
00201   
00203   std::vector< ACG::Vec3f > vertices_;
00204   
00207 //===========================================================================
00210 //===========================================================================
00211 
00212 public:
00214   bool normalsEnabled() { return enableNormals_; };
00215   
00217   void enableNormals(bool _enable) { enableNormals_ = _enable; };
00218 
00219 private:
00220   
00222   bool enableNormals_;
00223   
00225   GLuint normalVertexBuffer_;
00226   
00228   bool normalVertexBufferInitialized_;
00229   
00231   std::vector< ACG::Vec3f > normals_;
00232 
00235 //===========================================================================
00238 //===========================================================================  
00239 public:
00241   bool colorsEnabled() { return enableColors_; };
00242   
00244   void enableColors(bool _enable) { enableColors_ = _enable; };
00245 
00246 private:
00247   
00248   bool enableColors_;
00249   
00251   GLuint colorVertexbuffer_;
00252   
00254   bool colorVertexBufferInitialized_;
00255   
00257   std::vector< ACG::Vec4f > colors_;
00258   
00261 //===========================================================================
00264 //===========================================================================  
00265 public:
00267   bool texCoordEnabled() { return enableTexCoords_; };
00268   
00270   void enableTexCoords(bool _enable) { enableTexCoords_ = _enable; };
00271   
00272 private:
00273   
00274   bool enableTexCoords_;
00275   
00278 //===========================================================================
00281 //===========================================================================    
00282 private:
00284   std::vector< unsigned int > lineIndices_;
00285   
00287   GLuint lineIndexBuffer_;
00288   
00290   bool lineIndexBufferInitialized_;
00291   
00292 //===========================================================================
00295 //===========================================================================
00296 
00297 public:
00298   
00304   void enable_arrays(unsigned int _arrays);    
00305 
00306 private:
00307   
00309   enum ArrayType
00310   {
00311     NONE                      = 0,
00312     VERTEX_ARRAY              = 1,
00313     NORMAL_VERTEX_ARRAY       = 2,
00314     COLOR_VERTEX_ARRAY        = 4,
00315     TEXCOORD_VERTEX_ARRAY     = 8,
00316     LINE_INDEX_ARRAY          = 16,
00317     PER_EDGE_VERTEX_ARRAY     = 32,
00318     PER_EDGE_COLOR_ARRAY      = 64,
00319     PER_FACE_VERTEX_ARRAY     = 128,
00320     PER_FACE_NORMAL_ARRAY     = 256,
00321     PER_FACE_COLOR_ARRAY      = 512,
00322     PER_FACE_TEXCOORD_ARRAY   = 1024
00323   };
00324   
00326   unsigned int enabled_arrays_;
00327   
00328 
00329 //===========================================================================
00332 //===========================================================================
00333   
00334 public:
00338   void draw(GLState& _state, DrawModes::DrawMode _drawMode);
00339   
00340 private:
00341   // types
00342   enum FaceMode {  PER_VERTEX, PER_FACE };
00343   
00347   inline void draw_vertices();
00348   
00352   inline void draw_lines();
00353   
00357   void draw_faces(FaceMode _mode);
00358   
00364   ACG::SceneGraph::DrawModes::DrawMode  availableDrawModes() const;
00365 
00366 private:
00367   
00368 
00371 //===========================================================================
00374 //===========================================================================
00375 public:
00379   void pick(GLState& _state, PickTarget _target);
00380 
00383 //===========================================================================
00386 //===========================================================================  
00387   
00388 private:
00389 
00393   void pick_vertices(GLState& _state, bool _front = false);
00394   
00396   bool updateVertexPickingList_;  
00397 
00399   unsigned int vertexPickingBaseIndex_;
00400   
00402   GLuint vertexPickingList_;
00403   
00407 //===========================================================================
00410 //=========================================================================== 
00411 
00412 
00413 private:
00417   void pick_edges(GLState& _state, bool _front = false);  
00418   
00420   bool updateEdgePickingList_;
00421   
00423   unsigned int edgePickingBaseIndex_;
00424   
00426   GLuint edgePickingList_;
00427 
00430 //===========================================================================
00433 //=========================================================================== 
00434 
00435 
00436 private:  
00440   void pick_faces(GLState& _state);
00441   
00443   bool updateFacePickingList_;
00444   
00446   unsigned int facePickingBaseIndex_;  
00447   
00449   GLuint facePickingList_;
00450 
00453 //===========================================================================
00456 //=========================================================================== 
00457   
00458 private:  
00459   
00463   void pick_any(GLState& _state);  
00464   
00466   bool updateAnyPickingList_;
00467   
00469   unsigned int anyPickingBaseIndex_;    
00470   
00472   GLuint anyPickingList_;  
00473   
00477 //===========================================================================
00480 //=========================================================================== 
00481 public:
00495   void setIndexPropertyName( std::string _indexPropertyName );
00496   
00497   
00503   void setHalfedgeTextcoordPropertyName( std::string _halfedgeTextcoordPropertyName );
00504   
00505   public:
00506     
00514     void setTextureMap( std::map< int, GLuint>* _map){ textureMap_ = _map; };
00515   
00516 private:
00517   
00519   bool perFaceTextureIndexAvailable_;
00520   
00522   bool perFaceTextureCoordsAvailable_;
00523   
00525   std::map< int, GLuint>* textureMap_;
00526 
00529 
00530   
00531 public:  
00532   void set_property_map( std::map< int, std::string>* _map){ };  
00533     
00534     
00535     
00536 
00537 };
00538 
00539 
00540 //=============================================================================
00541 } // namespace SceneGraph
00542 } // namespace ACG
00543 //=============================================================================
00544 #if defined(INCLUDE_TEMPLATES) && !defined(ACG_MESHNODE_C)
00545 #define ACG_MESHNODE_TEMPLATES
00546 #include "MeshNode2T.cc"
00547 #endif
00548 //=============================================================================
00549 #endif // ACG_MESHNODE_HH defined
00550 //=============================================================================
00551 

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