GLTrackball.hh

00001 /*===========================================================================*\
00002  *                                                                           *
00003  *                              OpenFlipper                                  *
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00033 \*===========================================================================*/
00034 
00035 /*===========================================================================*\
00036  *                                                                           *
00037  *   $Revision: 8521 $                                                       *
00038  *   $Author: moebius $                                                      *
00039  *   $Date: 2010-02-10 15:57:35 +0100 (Mi, 10. Feb 2010) $                   *
00040  *                                                                           *
00041 \*===========================================================================*/
00042 
00043 
00044 //=============================================================================
00045 //
00046 //  CLASS GLTrackball
00047 //
00048 //=============================================================================
00049 
00050 
00051 #ifndef ACG_GLTRACKBALL_HH
00052 #define ACG_GLTRACKBALL_HH
00053 
00054 
00055 //== INCLUDES =================================================================
00056 
00057 
00058 #include "GLState.hh"
00059 #include "../Math/VectorT.hh"
00060 
00061 
00062 //== NAMESPACES ===============================================================
00063 
00064 
00065 namespace ACG {
00066 
00067 
00068 //== CLASS DEFINITION =========================================================
00069 
00070               
00071 
00072 class ACGDLLEXPORT GLTrackball
00073 {
00074 public:
00075    
00076   GLTrackball(GLState& _state);
00077   ~GLTrackball() {}
00078 
00079   void set_center(const Vec3f& _center) { center_ = _center; }
00080 
00081   void mouse_press(int button, int x, int y);
00082   void mouse_move(int x, int y);
00083   void mouse_release(int button, int x, int y);
00084 
00085 
00086 private:
00087 
00088   void rotation(int x, int y);
00089   void translation(int x, int y);
00090   void zoom(int x, int y);
00091 
00092   bool map_to_sphere(const Vec2i& _point, Vec3f& _result);
00093 
00094 
00095   GLState&    glstate_;
00096   ACG::Vec3f  center_;
00097 
00098   Vec2i       last_point_2D_;
00099   Vec3f       last_point_3D_;
00100   bool        last_point_ok_;
00101 
00102   enum { ROTATION, TRANSLATION, ZOOM }  action_;
00103   bool button_down_[10];
00104 };
00105 
00106 
00107 //=============================================================================
00108 } // namespace ACG
00109 //=============================================================================
00110 #endif // ACG_GLTRACKBALL_HH defined
00111 //=============================================================================
00112 

acg pic Project OpenFlipper, ©  Computer Graphics Group, RWTH Aachen. Documentation generated using doxygen .